At the heart of the property is a chapel dedicated to Saint Marinus, the first man to best a gladiator in combat using only his fists and the inventor of trimping. Below the ground lies Crit Cavern, holding within it a portal that grants any user a spree critical hits. This estate is full of...
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A payload model for medieval mode
(Red and blue painted bomb textures made by Robogineer)
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Wow, we're already in October. Scary. :psyduck:
You all know the drill by now! I'm going to host another hybrid IMP/scheduled test.
I'm looking for medieval maps to run! Everyone's free to ask for theirs to be added to the list, but I want to prioritize any maps that haven't already been run...
Silly little map for the medieval contest.
Credits so far:
•Sprinkles- Meele Vscript;
•Gadget- Medieval CTF Vscript and custom models;
•Yaki- Team-Colored Medieval Props.
We don't know how this happened, perhaps that old wizard is to blame.
Shortly following an accident that forcefully levitated a medieval town skywards, Red and Blue can't stand each other and want each other dead. Using the power of money, and the wallets of the enemy team, fight them such that...
To supplement Katsu's planned hybrid test sessions for Ye Olde Conteste, here comes an additional one, focused primarily on maps not being played in the first test!
When: Saturday, September 14th, 2024, 5:00PM Central Time (6:00PM Eastern, 3:00PM Pacific, 12:00AM CEST)
Where: US Server
Who's...
Welcome to Barracks, my submission for Ye Olde Conteste (Unofficial Medieval Contest).
A fairly standard symmetrical medieval map (3CP), except that points generate minions! Each team's base creates bots every few seconds that go towards the objective and attack nearby enemies.
Medieval...
Welcome to Alexandria ! Or at least a small island across the Nile from it. Here Red & Blue team find themselves in a re-creation of a completely fictional battle in the Hellenistic period. Grab the flag, capture the enemy team's point, and watch yourself score (and explode).
Alexandria is an...
First MECH_ map I've made for TF2. It's also medieval so that sniper can't kill everyone in a 12 mile radius.
MECH_ works by having, well, the mech. Teams capture the mech, and it heads between them. Recapture the mech, direct it to the enemies, defend your own base. When the mech reaches a...
My Entry for the Ye Olde's Unofficial Contest. A robot destruction map with a twist, that being the points behave like they do in player destruction, and have to be manually scored.
Custom content included:
Steal tickets from the enemy team in order to get into a castle tour... that you've already broken into.
Credits:
Radial: Layout, artpass
Dee Kay: Bespoke assets
Seacat: Particles and various textures
Freyja: Various oak tree assets
Ravidge: Construction Pack assets
Gadget: Medieval assets...
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