An unremarkable SD map.
Uses the same gamemode logic as sd_nowhere, but keeps the point behind closed doors until it's ready to be captured.
I barely put any thought into its gameplay, and I felt bad about that, so I tried to compensate by making it as beautiful as I could.
In a 2004 sort of...
It took a lot out of me to get this done at the time I did, you can see many places where I gave up, but I survived.
Gravel Pit style A/D with dynamic doors
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