Map made for the VScript gamemode "Squad Showdown". A squad based Battleroyale gamemode.
Get the scripts here!
The battle takes place during a full moon in the middle of the Mayan ruins. Find crates, collect money and upgrade to ensure your survival!
Most of the assets are from EArkham's...
The original Mayann project website is long since defunct, so here's the complete asset pack uploaded in an official capacity
Pack contains:
Jungle foliage
Stone wall materials
Ancient temple detail models
Golden Saxton idols for payload or intel flag
Stone brick rubble
Skybox
Get away plane...
So I wanted to learn vscript, and I figured I should make a super simple tdm mode to learn it, so heres a unique map for it
and of course thanks as always for @SteveN for running around wip versions of the map to found anything I missed and for ewditing down the music to make the file size...
Welcome to this forgotten mayan temple with in the old days the people from this temple where searching about immortality so now red and blu mercs are here to open the doors of the temple to try and get what the mayans found out
Yet another recreation of a Serious Sam deathmatch map this time being Brkeen Chevap in its Second Encounter version.
2x DB Shotgun spawns
1x Grenade Launcher spawn
1x Rocket launcher spawn
Hello everyone!
Does anyone still have the 'TF2 Mayan' assets? The original downloadlink here is down and maps, including the files are not able to properly decompile with embedded files. I need the models and materials to recompile or create maps in HDR for SFM...
A map featuring a Mayan theme with Mayan architecture, featuring many tall structures as well as plenty of pillars for cover. Including 5 unique areas to fight in all of them having plenty of pillars because of course pillars are the best thing.
This is the first version of this map and will be...
I can't seem to find any downloads for the MayannProject. Since the download on the forum page was deleted to have the assets downloaded from www.mayannproject.com which has now closed down, I can't find any other way to acquire the assets.
Wondering if anyone has some of the files laying...
My first ever map!
The first released Alpha version of my new KOTH Map for the TF2Maps.net 72HR Summer Jam.
Steam Description:
The BLU team and the RED team have both happened across a Mayann Temple after exploring the jungles and caves. Decide who gets to keep it in KOTH Araguaia!
Planned...
If you ever tried to rocket jump for a decent amount of time, you probably know how glitchy the water is - it allows you to gain insane speed, jump very high and glide on its surface without touching the ground.
Yes, it may not have the desired high level of detailing because it is very big...
map made whit mayan theme
there is actually not much of "caves", but I have thought adding more.
few credits:
mayan props: http://mayannproject.com/prop_pack
frontline props: http://frontline.tf/pack.html
fight to the death over some random tomb in the jungle swamp, because that's what people do!! right? I'm not the only one that thinks that normal?? guys??
In the fiery pits of a volcano comes the ultimate arena for a show-down!
Arena Volcano features no control point, and instead features rising lava. Instead of a cap_enabler, the lava instead pushes players to one of two sides of a bridge a-top the Volcano where they must fight to the death in...
I'm starting over, making a better map. I'm leaving this here to anyone can try it out if they want, but I'm probably not going to come back and work on it.
My first map, designed for the Mayann Project. It uses props and textures from the Mayann Asset Pack and I believe one or two items from...
So I tried out the mayan pack and everything works fine, all models apear in game and in hammer, but if I use the model: "models/props_temple/doorway_m.mdl" I get the following error in the compile log
If I check it on interloper.net I get the following problem:
It also seems like only this...
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