level design

  1. dabmasterars

    Is this a good design for a BLU spawn in Attack/Defence? (images included)

    Is this spawn good for attackers? Is there any spawncamping potential? Is it confusing? FYI, the map is flat because it is supposed to be on the rooftops
  2. carpet

    Abandoned Hospital KOTH a8

    I am currently working on a uni project where we have to design a King of the Hill map. Any feedback is very much appreciated! Link for playtest/feedback: https://forms.office.com/e/gwApEKT6pT
  3. Badger_

    How to design a flank route?

    So I'm working on an a/d map with three points, I have most of the layout down in Hammer and some flanks planned/already implemented. But I'm stuck for how to know where to put them, how long they should be, how to keep them as flanks and not so cheap and powerful they become more favorable then...
  4. RetroNuva10

    [GUIDE] Color Theory in your map

    My first guide here, so hopefully it'll be helpful to some people! Colors are important in all forms of art and media, so it won't surprise you that they're also very important in video games, whether used to make a game look pretty, thematic, immersive, or act as visual cues. If you're at all...
  5. Viemärirotta

    Firsthand Experiences From Mapping?

    What's your firsthand experience with making levels on Hammer? What game/gamemode was your first level for? What have you learned since then and how have you improved? My first mapping experience starts off with a pretty bad 5cp map, definitely not perfect, thus riddled with issues. Since then...
  6. MacD11

    "New" guy in town.

    Hey there, I'm not entirely new here, this is an account i used way back in 2010 (before i really started mapping much) to simply make a few posts, but as of late I've been becoming more and more active in level game design related activities and willing to share my creations with others. So I...