The first version of the map Landfill. Planning on using this to sneak new weapons into the game with VScript at some point, but I really need to figure out the actual map layout first.
a1a: added a missing HDR auto light entity thing
This map is one of my personal favorites. Never tested it. The idea of this map is that every stage is made for 1-2 classes specifically. (this probably isn't a good idea).
Trying my hand at another map project. Payload this time, since I enjoy mapping for that gamemode over any others.
It is, or will be, fairly large, but dense enough that the issue of scale is nullified. The centerpiece being a large suspension bridge over some murky water. The payload begins...
(apologies if this map is shit, this is like the second map i've finished to the point where it's playable and the first time i've used this website )
here's a nice little snow level that's mostly finished
it's actually just a straight line with some fancy open buildings but it's pretty cool...
It's a large open map inspired by the original Bianco Hills from Super Mario Sunshine.
This version contains:
Fire Flowers [ as common spells ]
Jump Pads [ if a Player uses the Jump Pads he gets a 10 seconds delay time to use it again ]
Moving Boats [ Engineers can build on them too! ]...
A set of 3 (1 mirrored) wooden door.
Complete with 8 different skins.
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They do contain specular map if you do not want this, feel free to just comment the "$envmap" & "$envmapmask".
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Please don't decompile...
KOTH_Rotation is my second map, be gentle. But not too gentle.
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I wrote a little lore for the map, if anyone is interested.
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This large map is artistically unique from the source material. Whether or not that's a good thing I'll let you decide.
The RED and BLU teams each start in a small...
My first map- a simple trade map. The lighting is different than most, as this map has more of a sunset skybox as opposed to an ordinary bright, sunny day.
This map would suit small and large servers alike.
Features of the map:
Large spawn rooms with trigger_hurt entities (which allows for...
koth_cliffs is a medium to large koth map that takes place between the cliffs of two mountains. It is set in a time of war and therefor has assets from the frontlline pack.
This map is far from finished and still has many mistakes. This is pretty much my first map so it's a bit of practice too...
I have taken into consideration you guys' great feedback, and after a brief hiatus, Grape Industries thought it would be a cool idea to create an arena map! so that is what I have done here. It is not a box, and the gameplay is streamlined for public 12v12 combat.
Enjoy!
LordGrape
C.E.O. of...
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