Discussion in 'Mapping Questions & Discussion' started by ThirdEye, Jul 11, 2019.
The whole map looks too bright, too white. How do I fix this in hammer?
Create an env_tonemap_controller in Hammer, and set its name to something like "tonemap". Then compile the map with HDR. Once you have loaded your map in-game, open up the developer console and type in "ent_fire tonemap <input> <value>". For <input>, use SetAutoExposureMax, SetAutoExposureMin, SetBloomScale and SetToneMapRate, and for <value>, use whatever number you want to.
Experiment with these settings using different values until you get the result you want. There's a lot of trial and error here, and you'll most likely not get a good looking result from the start.
Next, go back to Hammer and add a logic_auto entity that fires the same inputs to the tonemap controller you did earlier with the values you found gave the best result.
This should help you improve your HDR lighting.
And of course, don't forget that you get to pick separate HDR settings for each light entity.
Yeah but like, who even uses those honestly
I adjusted the bloom amount and compiled it and it works. Thank you.
Separate names with a comma.