I get this specific error every time I use a skybox that has HDR properties like sky_gravel_01 (the one I want to use) according to the sky list on the developer wiki. I don't get this error when I use a non HDR skybox like sky_badlands_01 (the one I've been using to avoid the error thus far)...
At some wacky random point in time, my map went fullbright, and it's because HDR is enabled for compiling. I always enable HDR when I compile my maps, and I've never seen this issue.
I already searched for that problem on the internet and I'm going to say that: I have HDR enabled properly, I...
Hello everyone!
Does anyone still have the 'TF2 Mayan' assets? The original downloadlink here is down and maps, including the files are not able to properly decompile with embedded files. I need the models and materials to recompile or create maps in HDR for SFM...
Rustboro City from Pokemon Ruby/Sapphire. Includes the city, 3 connecting routes, and Petalburg Woods, Rusturf Tunnel, and Meteor Falls.
Blu exits to Petalburg Woods, Red exits to Meteor Falls.
All music in the map is affected by the music volume, although if you use snd_restart when a song...
You've compiled your map. It looks great. You submitted it to a playtest, and when the feedback comes back to you, all the complaints are about how bright it is. But how could that be? Well, it's due to a little thing called HDR.
HDR in TF2 is a simulation of how your eye works in real life...
yes i did name it after my "first" map, no its not as bad as the original.
sorry about not having screenshots, i just uploaded this so i could test it on the imp.
Hey all,
Whenever I run vrad with HDR enabled for my surf map, I get an error on the BuildVisLeafs line saying:
"Out of Memory Address Space. Texture Quality Setting May Be Too High."
There are no relevant threads on the internet except for this one...
Something that's been bugging me for the longest time... how does generating HDR lighting take the same amount of compile time as LDR? I used to assume that VRAD ran two lighting passes, one for the minimum exposure level and one for the maximum, but then I realized that it would need to run a...
Compiling with hammer and Compile Pal 23x with hdr on causes a map to be fullbright (forces mat_fullbright 1)
Compiling without hdr enabled - no problem.
hammer hdr vrad settings:
-hdr -final -game $gamedir $path\$file
Compile Pal hdr vrad setting:
-final -StaticPropLighting -StaticPropPolys...
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