Hi everyone, I've got 2 separate, payload-related issues that I'd really appreciate some help with.
My first issue is that I've been trying to create a chute for the payload cart to descend down into at the end of stage 1 of my map, like how the cart does in pl_goldrush. I've come pretty far, I...
A more interesting take on duel maps. My favorite part of all TF2 maps mirrored and retextured to create a fair, challenging playground for 1v1s and small team deathmatches.
I found this on my PC with only a hand full of things to fix before release, so although I don't do maps anymore, I...
Goalrush is an experimental port of Goldrush into an Attack/Defense version of PASS Time. The ball instantly resets when Red gets the ball, and all players are granted minicrits when the PASS meter is filled. The final goal at the end of Stage 3 is a bonus goal, which requires filling the PASS...
-Credits-
End of the Line Prop Pack by Fr0Z3nR
Snowycoast Models pack by EArkham
TF2 Emporium Vehicle Prop Pack by Square
Holiday Calendar Pack by Void
Winter Signs Pack by Nineaxis
Christmas Lights (Move_rope) by Bakscratch
Themed Wood Beams by Tumbolisu
Candy Cane model by Rexy
Optimized...
Includes altered versions of:
Upward
Badwater
Goldrush
Gorge
Gravel Pit
Dustbowl
Used content from TF2Maps:
Rocket002 with blue materials by honeymustard
BLU Imports of Red Products by Void
Crossroads Custom Props by Jonah
Red Cart Bomb by killohurtz
Additional Letters by Mikroscopic
Tank001...
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