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A few years ago I wrote up a guide on the difference between FPS and ping/latency with the aim of getting better map feedback.
Basically back in the day I used to use the Steam group I ran to test out versions of my Deathrun maps and get player feedback. However I would notice that a lot of the...
so first of all thanks a lot guys for your feedback support and special thanks to crowbar for giving me a ton of help!
so for the past month or 2 i am working on the aplha version of skyfortress. that map is going pretty good i made a ton of changes thanks to the feedback but there is one thing...
For testing purposes I have been trying to make TF2 load in DirectX 8 with the texture detail set to low. Various sources point to using the mat_picmip command set to "2", (where "-1" = Very high, "0" = high, "1" = medium" and "2" = Low) so naturally I assumed that adding -mat_picmip to the...
i am looking to improve fps on my map one guy told me and i really appreciate it that my map has low fps (18-20 ) he told me about optimization
i have placed nodraw pretty much everywhere not visible except from ground for obvious reasons
i used func_detail to some buildings on detail and yea...
Welp, i'm making Jailbreak map. So when map fully compiled i got like ~3 fps... When i'm adding an bot and start playing, i got ~200+ fps.. So what is problem? :o (Sorry for bad English)
*Sigh* Tf2 can't run on this pc.... I mean calculator. I'm having the requirements what the steam page says. But since I soon get a better computer I want to know what's exactly the real requirements since what the steam page says it's really out of date.
And now everyone have a good laugh...
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