2CP A/D map with an alpine setting.
BLU pushes through a staging building to an open A courtyard and after sidewinding pushes up a hill to B, with buildings flanking either side.
So I have 2 forward spawns in my 5cp map. Whenever a point is capped the spawns change and it's all good. But when I change spawns I let a kill trigger go off inside the spawn to get anyone still in there out. Would be fine, but this doesn't insta respawns you it just kills you which is kinda...
I am in the process of making a payload map, pl_fryground. And I had alot of people telling me that the walk from blue spawn to the second point was too long, so I should add another spawn when the first point is being capped.
I thought that a payload map never changes spawn after the first...
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