first map

  1. vexruna

    72hr Jam 2024 cp_starlight 72_hotfix

    First map!
  2. Carver

    72hr Jam 2024 Depot a2

    This is my first map, created for the winter 2024 72 hour jam! Red and Blu spawn underground, and can see each other's spawns via a cave. Upon exiting, you can take any of three ramps or two jump pads to get to the surface, where you then turn around to capture the delivery depot! I designed...
  3. ChinoIchino

    My First Jump Map 2024-12-09

    Disclamer : It is my first map, so I probably made a lot of mistakes that i didn't see. I appreciate any feedback about errors that i made or the map in general. Also Choose Red Team There is 18 jumps in total My map is divided in 3 parts, every part have a different color palette. I made it...
  4. Mr. Gobling

    koth_lasertower 1

    My first map, I tried making a simple koth map to get stared.
  5. SuperTanker

    Traintower B1

    My first map ever, so I don't have high hopes for how well this plays lol. Please comment any clipping issues, exploits, and problematic play spaces when found, it really, REALLY would help me. Preferably with coordinates if possible. This map uses custom assets from the Construction asset...
  6. Thomaatti39

    Fiery Farm a1

    My very first public tf2 map. Please give feedback on the gameplay!!!
  7. E404

    KOTH Rocket Silo A1

    Rocket silo is a mirrored King of the hill map and my first map the uploaded. As such it is still a work in progress
  8. hydogen

    Sunburn a4

    my first map! Sunburn is a pretty big KotH map. That's it. there's not much i can say about the setting as i didn't really decide on it
  9. Goomenstein

    KOTH Perilway a13d e1

    My very first map coming with all the jank that usually comes with a first map. The maingimmick is the train that drives right over the control point, blocking some flanks but briefly opening up a new flank if you happen to be at the right place at the right time.
  10. AFelloCNDN#FixTF2

    unfinished map *cp*_pasta_plateau 1

    the tag is explains everything
  11. Flailmorpho

    Cliffwreck A3

    Three levels of verticality separate this rather thin map, with holes that lead down to lower floors, it's easier to go down than up. Under the observation deck is the point, at the lowest part of the map. Designed to be easy to take, and hard to hold, control of all three floors is necessary...
  12. Nik1

    Should my first map be a trade gamemode, or koth?

    I had an idea to make a trade map of some sort, but i was wondering if I should begin with the koth map for the sake of learning. Should making some chill map will be enough to get the basics, or should I try begin balancing? Would be really grateful to hear from experienced map makers...
  13. Brocky_system

    Maple Lake alpha 2

    Set in the far lands known as Canada, the mercs fight in a body of water known as Maple Lake.
  14. Snail

    koth_snailone a3

    small map that might suck ass. please give me feedback so alpha 2 will be better.
  15. ShitToothpast

    HillGrind Alpha2b

    Hello everyone, before presenting my map, I want to let you know that it's my very first TF2 map published online. So here it is! Hillgrind is a koth map that roughly follows the same paths as other koth maps. This map draws heavy inspiration from Viaduct but also blends elements from Lakeside...
  16. SpyCrab!

    koth king of the train a6a

    this is my first map. please let me know if there are problems with the file or if you have suggestions. more to come hopefully.
  17. Z

    opensecret a8

    my first tf2 map in 5 years. i've gotten so rusty at this lmao
  18. Lesbian Mommy

    Shapes b0.27

    My first map, a 5cp map, with some main goals in mind from the very start of the design process: 1: Use interesting shapes to create varied gameplay patterns that are different from standard fences, boxes, cliffs and displacements. 2: Focus on 12v12 gameplay over 6v6. 3: Make sure no sentry can...
  19. widzu95

    Forklift a3

    My very first project, small 5CP map, probably fast paced. This map is a product of me learning how hammer works in general and I just wanted to mess a bit with props and textures. Map is rather flat in general because of its theme, but it have few places where you can get vertical advantage.
  20. mbx8_rt

    ctf_killbox 1.0

    My first map im gonna upload tried to make it kinda ballanced i guess?