Collection of the fire particles I made for Will Alfred's Dynamite.
Contains:
dynamitefx_rooffire_64
dynamitefx_rooffire_128
dynamitefx_rooffire_256
dynamitefx_rooffire_512
This Industrial koth map is smokin' hot and will get you high in the air.
Again, there was never such a pd map named zinc with this exact layout. That must be all the carbon monoxide we produce messing with your head!
This one took me alllll day, and it's a bit past 4:30 am now! (Had to get pics & footage for outside the Jam!).
This unusual effect:
Bobs up and down to an inaudible groove
Glitches out like you know it should
Gets glitchy when you take damage or make violent movements!
Rotates when you get...
Zinc 2 is just a placeholder name until either I rename this one or the original Zinc. What was missing last time was the dynamic element to pd which makes it unique and fun. Hopefully this is it!
Cold, then hot
DO NOT NOCLIP THROUGH THE MAP, WALK THROUGH NORMALLY!!! (There are scripted sequences that will break)
Custom content packs:
KrazyZark's icicles
KrazyZark's snow covered props
KrazyZark's blue manor assets
Diva Dan's ice pack
Diva Dan's Bonesaw assets
Diva Dan's Graveyard...
My first microcontest submission, first TF2Maps submission, and first finished map. An arena map where the two bases are separated by a treacherous cavern of fire. There are jump pads to help you across, but there are conveniently placed jets of fire in the way, so a slight sacrifice is...
Welcome to Bonesaw!
This is a Payload Race map set in a neigh-apocalyptic forest, coated in ash and burning from the inside out. Red's floorboards and walls are full of embers, and Blu's base is twisted from the hot steel. No smoking allowed!
The Mann Brothers have had their souls trapped...
Double Barrel Sawed Off Menacing Flaregun for Pyro, do I need to say more?
The downloaded file replaces Flare Gun in-game
Heavily WIP, needs an actual texture, animation work and some modelling fixies
Only started to work on it 10 hours before the deadline as I couldn't start earlier and...
I had planned this warpaint for a long time but never had the time or motivation to create it. It was originally supposed to be a version of the Brain Candy warpaint, but black and white while also having skulls on it. It was going to be called Skull Candy, but It evolved as I worked on it for...
This is just some Art I made for the event. It features the pyro and its view of the world when it burns it all down. It isn't amazing, but it's there for fun!
A PLR map made in around 16 hours for MC#17: Earth, Wind, and/or Fire.
Featuring:
Slow payload elevators (Earth)
Jump pads designed to make players collide in mid-air and fall into lava (Wind)
Fireballs on a sections of rollback track with a 0.3X speed modifier on the carts (Fire)
Welcome to Microcontest 17: Earth, Wind, and/or Fire
Do you remember? The microcontest last September?
Well, there actually wasn't one. But there was one in August 2020 based around including water in your maps, so today we're getting all the rest of the elements out of the way!
Make a map...
Features!
-14 Player controlled traps
-5 independent traps
-3 Ending choices! 50/50, Humiliation, And a melee fight against a powered up death!
-Anti idle mechanics for both-sides
-A motivator
A normal King of the Hill map, originally intended as a joke map.
Contains:
* 4 sawblades at the exit of each team's spawn;
* A burning area with some spilled oil in front of each team's spawn's tunnel exit;
* Many sniping spots :) ;
* A secret underwater pathway to the control...
So time to ask about another problem.
When I run my map, ALL OF THE WATER is invisible. Even if it isn't touching anything. (as shown by pictures of me swimming in the air) However, when you go into the water, it looks like you're actually underwater.
I've tried using cubemaps, but those didn't...
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