Sandswept is a 3cp A/D map taking place on a scarred landscape, an abandoned metal facility, with three crucial points waiting to be either defended or dominated. Sand has taken over the facility over time.
A new old-school take on the control point mode, combining classic aesthetics and...
Two EMP Explosion particles for a payload finale, contains Red and Blu variations for payload race.
View: https://www.youtube.com/watch?v=M878-XCXRO0
View: https://www.youtube.com/watch?v=3I9mKbM1TVg
You've heard of vip_badwater, now get ready for vip_upward. This is just pl_upward, but instead of a bomb there's the Civilian.
Now, this map doesn't have a final control point, and instead have a huge welcoming pit at the end. I'm sure you'll figure out where the Civilian should go.
Features...
BLU's goal is to sink a massive cargo ship while it's in dry-dock.
Credits:
Construction Pack assets:
Crane models, Nails001, Concrete Barrier, rebar, Concreteground002, constructwood001, strongarm, sign001b, sign001c by Kevin 'Ravidge' Brook
Hammer, sanchez001z by Sebastian 'Seba' Grus...
This is a variation of the Single-stage PLR logic prefabs by ABS, but when the carts reach the final checkpoint they explode like in the traditional payload prefab! Hopefully this saves someone the trouble of having to do their own logic.
I wanted to include multi-stage PLR, but I am having a...
So... i need to make a hatch explosion and i want to make it with a custom model. I already got rayfire and 3dsmax installed. BUT how can i decompile models to be separated by parts. I mean to hatch bits and some objects under it to be not a one big model so i can correctly use rayfire. And...
((CURRENTLY IN BETA))
Explodable congaing heavies run around this tight king of the hill map! Beware their combustible touch...
VERSION: Beta 1.0
Things working on:
-Texturing the map entirely
-Creating a 3D skybox
-Optimization
-Advanced Lighting
-Little details and props
The Mercs find a old stone tower that has been converted into a lightning harnessing facility, and fight for control. In the middle of a thunderstorm.
Key Features:
Lightning will randomly(but frequently) strike the lightning rods scattered around the map.
Two main ways to enter the tower...
A Building with these dimensions
Length: 2420.0
Width: 1444.0
Hight: 890.0
If you have something please shoot me an email at herojakx14@outlook.com
Thanks!
i can't seem to get rid of these particles that linger for 2-3 seconds after the finale of my map happens, anyone know how to get rid of them when the next round starts?
what i need is : do you know when you cap the last point on badwater and it explodes and then things fall from the sky? like barrels. i want to make something similar, how can do that?
and lastly i would like to know how to add a picture on my map when you join the map.
like when you join...
As you can read in the title, I want to create a explosion. The particle system, the sound and the shake for the explosion is already set up, but how can I create the effect of destruction, caused by the explosion, like flying away barrels or some kind of destruction on the enviroment(missing...
Various particles requested and created before the 72 hour contest to make sure it doesn't break any of the rules!
The particles intended for use are testable in the pre-compiled map included, and state their names upon pushing the corresponding buttons. The original vmf and two sawblade...
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