custom assets

  1. func_pootis

    HtF_bridgerun still a2b

    My first proper map. Made using my new HtF devkit, look forward to making more maps with HtF, and finishing up this one!!!
  2. Dr.Maxi

    Oilrising a1.5

    My first attempt at designing a ZI map might still be somewhat oversized, but I plan to fine-tune it in future updates. This map is still very much a work in progress, so I appreciate any feedback on scale or other aspects that might help improve the experience. One of my main goals for the...
  3. MC_Labs15

    Undermine (Haunted Mine) b3c

    A Halloween map set in an underground mine with a custom ghost bossfight! The old mineshaft was abandoned over a century ago after a cave-in. Inside, a veritable treasure trove is there for the taking! But you aren't alone! The PROSPECTRE doesn't take kindly to trespassers - and he's not...
  4. Sae35™

    Map not properly registering custom assets when they're packed.

    (Fair warning: While this map is for Open Fortress, this may be a Source issue or a VIDE issue. I'm posting the issue here because of that.) Hello. Lately, I've been having issues where despite packing a map with required assets, it wouldn't load them, being filled with errors. Despite the...
  5. AsheMosterMashe

    issues with env_sprite

    I can scale up my sprite to any size I want but as soon as I want something smaller than about 0.2 scale it just doesn't scale down. It appears to in Hammer but not in game? I tried making a smaller sprite that's half the size, and I could scale that down to about 0.1 and then when I changed...
  6. AsheMosterMashe

    custom env_sprite are too big and can't be changed

    my sprite always appear at the same size no matter what I set the scale to in Hammer. Is there a work around or am I just doing something wrong?
  7. AsheMosterMashe

    Custom particles only load on some custom maps?

    I have two different maps, the first one (door_light_test_map) seems to load all my custom particles, consistently, without issue. But my second map (pickup_test2), (which is just the previous map with some junk removed and some textures swapped) will not load any of my particles and I don't...
  8. MacRipley

    Mercs In Space - Asset Pack 1

    This asset pack was made to create a map aesthetically similar to Alien Isolation. Originally a little passion project but ended up burning me out because I'm essentially done with Source mapping at this point. If this feels really unfinished, that's because it is, but I hope you like what is...
  9. KarmaDev

    Embeding custom models and sounds in the map compiled file

    Hi, I have a map with custom models, but when I compile the map and test in on a different computer, the custom models are not there, instead the missing model texture is loaded (the error thing). When I open the map file, I've notice there's not custom models (neither custom .wav files). How...
  10. Cawfea

    Flesh and Rust assets 1.1

    "Who did you expect at the end of all this? God? The Devil, perhaps? No... it's just... me." An asset pack to fit a specific niche of an eldritch apocalypse. Best viewed in Hammer++ Check out VSH Visceral to see this pack in action!: https://tf2maps.net/downloads/vsh-visceral.16727/...
  11. Skylark

    [Tutorial with Resources] How to make your own custom sign_gameplay

    I have to make it absolutely clear that I am an idiot when it comes to this. I only learnt how to do it today, and the journey was confusing and frustrating and so right now is the ideal time to write a tutorial about how to do this. I had a huge amount of help from Floats on Discord, and I'm...
  12. Mann Of Yes

    custom models

    ok so I just downloaded a "small" amount of custom content, and I am kind of new to the hole customization of hammer, so I have no clue have to add them. so thanks in advance. for more info I got them form the downloads.
  13. HappyHead

    Cavity A1

    Semi experimental payload map where you drill holes
  14. adam2

    [Tutorial] Custom Envmaps

    Introduction This simple step-by-step walkthrough demonstrates how to create custom envmaps for Source! This thread will show you how to capture in-game cubemap images. It will then walk you through the steps to implement those images into our envmap texture. Ultimately, you may use any...
  15. Zipfinator99

    Rocksalt v7

    Rocks. The building blocks of a civilized society. Without rocks you can't make concrete. And without concrete you can't make buildings. At least not a building worth being in. A quarry has been located that serves as Red's primary source of gravel for concrete mixing. A mostly autonomous...
  16. Sae35™

    Help with custom props

    So, I am trying to get my custom props to load into hammer, but they appear completely invisible, even in the model browser. The texture is formatted correctly, the wireframe and collision model are there, it's just gone. When I compile the QC file, I get no errors and it looks identical to a...
  17. Kubie

    Ascent Alpha 1 Subversion A

    -------------------------- Team Fortress Industries has many assets scattered throughout the world, particularly the more inconvenient parts of North America's west coast. Communication through large swathes of land can often prove to be difficult during a gravel war, which is exactly why TF.I...
  18. Satedling

    Turbine Sunrise RC1

    - A Capture the Flag map with a Frontline! theme. this is how have up strings Pick it Up Content with frontline and come on now. Custom Assets: The Frontline Pack Version 1.3. Wind Turbine.
  19. Farlonger

    Nucleus Snow a1

    KotH_Nucleus_Snow Current Version: A1 - A King of the Hill map with a winter theme. this is Smissmas maps the same as everyone gets so tedious and time. Custom Assets: The Frontline! Pack. Candy Cane. Gift Box Models Model Collection Special Thanks: Original map made by Valve
  20. Farlonger

    Ravine Alpine A1

    - An Arena map with an alpine theme. you're saying even are with an alpine. the same say so anyway. Custom Assets: The Frontline! Pack. Skybox Pine Trees. BLU Imports of RED Products. Special Thanks: Original map made by Valve