Will you take the fall, or stand on top to hold as many points as possible in the mining crevices?
Rocks! Rocks as far as the eye can see... well, you're in a big hole, so you can only see so far away. Then if you fall into the canyons, that'll be even deeper. That means more rocks for you...
Will you take the fall, or stand on top to hold as many points as possible in the mining crevices?
Rocks! Rocks as far as the eye can see... well, you're in a big hole, so you can only see so far away. Then if you fall into the canyons, that'll be even deeper. That means more rocks for you...
General Information
The original Crevasse was released around 3 - 4 years ago and never finished. It was one of my first attempts at creating a full TF2 map and it turned out undetailed and boring.
Now I have something better, something that truly embodies what I wanted the original creation to...
Now with 76% more alpine
Map Workshop Link - Vote up!
My entry to TF2maps's 7th Major contest, "Dynamic" payload.
A payload map. I'm trying to keep it simple on the dynamic elements. Roll forward and back zones, as well as a log that is on the track, but will be picked up and moved before...
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