Escarpment rc

Single-Staged Payload

  1. Freyja
    Now with 76% more alpine

    Map Workshop Link - Vote up!

    My entry to TF2maps's 7th Major contest, "Dynamic" payload.

    A payload map. I'm trying to keep it simple on the dynamic elements. Roll forward and back zones, as well as a log that is on the track, but will be picked up and moved before the cart can continue.

    Set in an alpine zone, Blue's task is to blow up the moon by hijacking red's teleporting ray gun, hidden away in an inconspicuous logging building.

    Looking good like it should!™



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    Noobish thanked this.

Recent Reviews

  1. |nORBErT|
    Version: rc
  2. Snufflepus Penguin
    Snufflepus Penguin
    Version: rc
    A nice alpine themed map. The map can get a little cramped sometimes. Similar to Mossrock, this map is very friendly towards sniper fire. Add some more props to cover and restrict snipers ability in this map. I would love if the log that has to be removed acted as a new platform for BLU to flank, which would add a nice gameplay feature.
  3. FunkEdge
    Version: rc
    brilliant map with interesting gameplay features! love to see in game
  4. Nero
    Version: rc
    Beautiful, but has flawed elements, long sight lines into spawn and a cart-stopping bug.
  5. Severia Zezt
    Severia Zezt
    Version: rc
    It looks like a fun map. Big, spacious, choke-points and flank routes. But I find a map-breaking bug near log that blocks the way.

    If Blue is pushing the cart, even after the log lifts, the cart won't move.

    Blue has to retreat/get off the cart and come back so they can push it.

    So if you play the map with bots who stay on the cart no matter what, red seems to always win.
  6. Yellow
    Version: rc
    While the map is visually beautiful and has a few nice choke points to fight in, it has some really bad flaws, unfortunately. The main flaw is sight lines, this map has a ridiculous amount of ridiculous sight lines that allow snipers to shut down the enemy team with ease. There is even a sight line that allows snipers to head shot the attacking team in their own spawn at the very start. The map needs much more cover and more routes that aren't super long or super out of the way.

    Personally, as a sniper main, I absolutely adore this map, but I like it for the wrong reason: being absolutely overpowered.