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It is always cliché to mention, but trust me when I say: the overall quality of maps in this contest astonished me. I never imagined how close the running of these maps would turn out to be, and how good so many of them would be. I am in awe of the thin...
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my first map baby
- New locations.
- Added an easter egg room.
- New shortcut on the spawns.
the most turbobad cancerteam in pisslow
permauseless astrobad cancerdogs
(includes very cool clips of 6s)
people in video
We made this poster for 72hr TF2Jam 2020 Entry!
The picture shows my own set in TF2!
Over poster worked:
this is a ice themed map, there is a yeti loose on antarctica and the red and blue team are fighting on who can have the last one on the world. the team needs to capture the intelegence were the info is about where the yeti is...
The recently built factory is impeding on the small hamlet of Stallberg and BLU has had enough! Reclaim your town, and destroy McJOHN Water once and for all!
Single stage, Rottenburg/Gorge-style Payload map with a surrounding cliff.
This map is now part of Kube's Fumble Bundle! (although the bundle's version is slightly out-of-date)
A tug of war map on a desert plateau, made for the Payload Checklist Contest. Logic prefab by Ynders. Custom assets used.
(Screenshots are from B3.)
My first map- a simple trade map. The lighting is different than most, as this map has more of a sunset skybox as opposed to an ordinary bright, sunny day.
This map would suit small and large servers alike.
Features of the map:
Large spawn rooms with trigger_hurt entities (which allows for...
I've been working on this A1 since mid-October to now. I'm really excited to see what people think about this, but I'm also nervous lol. While working on this map I ran into slight depression and multiple anxiety attacks. These weren't caused by working on the map, but they might be a big reason...