I have a problem that the control point works perfectly, it counts down when it can be occupied, but as soon as I touch the map and modify something, it no longer counts down, only the control point opens. What can I do to prevent this from happening every time?
A small Control Points map taking place under Viaduct.
The map is pretty simple at the moment, but the outcome of the match HEAVILY depends on how you Attack/Defend. A can be captured by Blu pretty easily, unless Red finds a good strategy. Opposite for B. Blu needs to push in as a team to cap...
That's my first map wich i can upload, and share.
Made with prefabs and library
Credit to:
A Boojum Snark's Ultimate Mapping Resource Pack
AlexCookie's Small Prefab Pack v1
Midlou's Pickup Timer V2
Ravidge's Lighting Library 1.0
Necrσ, Mercenary Park Prop Library V1
Dusk till Dawn...
A 2 point A/D map which is meant to be set within the confines of a semi-sunken ship. Made for the 2018 72 hour Summer Jam. Just to note there are three areas with pitch black stripes, I couldn't seem to fix them no matter how much I tried.
Each team had their own side of the cliff. This is a very fast paced map because the 2 teams will need to take over the bridge connecting the cliffsides to take over the control points.
[:eek: WARNING! : THE STUPID F2P AHEAD!]
:entitytool:
If you like CLOAK!!!
and you want to make :cap:_CLOAK!!! style
this is the pefab 1:cap:
- what in this pefab -
1-CP-Cloak.vmf
[:eek: WARNING! : THE STUPID F2P AHEAD!]
:entitytool:
If you like Powerhouse
and you want to make :cap:_Powerhouse style
this is the pefab 3:cap:
- what in this pefab -
3-CP-Powerhouse.vmf
[:eek:WARNING : STUPID F2P AHEAD!]
do you want to make your own custom capture :cap: area with beam around them? :engienope:
just use this
-----------------------------------------------------------------------------------------------
what is this
-the control point beam texture
-no...
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