concept

  1. FyreDay

    72hr Jam 2024 Tank Destruction Concept 0.2

    This map's gamemode has two koth like control points. when a team captures one, a tank spawns and needs to be guarded while it automatically travels to the enemy base. The tank uses the same health bar as bosses for clarity. guarding two tanks to the other base wins! Each time a tank is...
  2. Dreadnaught

    72hr Jam 2024 Unusual Concepts 2024-12-14

    1. Emerald Explosion 2. Vice Vibe 3. Night Shade
  3. Vances

    Hello people :D

    Hi, im Vances, also know as Vanya, a 16 year old dummy that recently decided that he wants to try himself at making maps for tf2. After watching a few tutorials i came here, so i already kinda know how to make a koth map. I also have a concept for a map that i wanna make for pre-fortress 2...
  4. AFelloCNDN#FixTF2

    unfinished map *cp*_pasta_plateau 1

    the tag is explains everything
  5. Julius Pringle

    Past 72hr Jam Entry Robotic version of Skull from skull island 2022-07-25

    Unfortunately, I had a lot of work to do, so I ended up drawing one hat instead of four planned.
  6. Shaun Roberts

    Past 72hr Jam Entry cosmetic concept - "Under The Hood" 2022-07-25

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  7. RicePrezPip

    Past 72hr Jam Entry [Concept Art] The Lone Stranger 2022-07-24

    I thought Orville Peck's mask was a really unique and interesting design so I thought to myself 'what would it look like if it was in TF2?' and drew what came to mind. I was originally going to make it only for the Engineer, but friends of mine who helped me nail the shape of the hat...
  8. SnickerPuffs

    [Gamemode Concept] Keep Away, a point-based variant on PL Tug-of-War

    Forward This concept is in the *very* early stages of development, so much so that this write-up (and the image attached) is the only work I've done on it. The purpose of this thread is to open up a discussion on this concept, to get feedback on how it could be improved, and to gauge the mapping...
  9. ZeÜberMedic

    The Medic's Office 2020-09-07

    "Hallo!" - Medic, probably. Here's a SFM poster to show off the map Alaxe made of the Medic's office. -- We both worked to get this out, hope you like it! (Map will be released at a later time.) Map, Textures, & Models: Alaxe (https://steamcommunity.com/id/secretlyapyro/) Poster: Myself
  10. John I want a divorce.

    The Striking Resemblance.

    D'ya ever wonder what it feels like to get hit by a giant bowling pin? no? Scout does. BONK! I was really hoping to make an animation for this, demonstrating. but i couldn't get the models into SFM. (It's my first time trying to make anything for Valve games etc.) If this post is updatable...
  11. K

    koth_Warpath A1

    "See that tank? Lets keep the other team from getting it!" -some Tf2 merc probably. Less of a proper map, more of me seeing if the idea could work in TF2. I originally got the idea from a similar gamemode from Doom 2016.
  12. Nethy

    Input on a 3 Point AD map? (Bad/Good idea?)

    Hey everyone! I'm currently designing a 3 point AD style map with roman aspects, and I just wanna check if theoretically that is okay. I'm basically just brain storming here & I came up with some sketches for the 3 CPs; alongside the types of spawn buildings. Feel free to voice your own...
  13. K

    The Bolshevik Baron 2018-07-28

    A silly idea i had a long time ago, that i felt like working on during the event, to see if i could make it work. Its a little strange but i still feel like it'd make for a good mod at least.
  14. 無敗 Muhai

    TF2 Red Kite 2017-08-07

    here is a cosmetic idea I got when I read about "red kite" and then thought about it pertaining to TF2. Call it basic, but I thought it would look nice in-game :)
  15. Ye Welsh Tabby

    Past 72hr Jam Entry (CONCEPT ART) The Sandvich Maker

    Concept art I have made for the 72 Hour Jam. It's a chef's apron and hat for the Heavy, and is my first full on concept without using outlines. I'm very happy with how it turned out. I hope you all like it!
  16. Nuke

    Past 72hr Jam Entry General Medieval Tie v1

    "I'd love to join you down there, mortals, but I have a heart condition and the rules are clearly posted. I'm with you, it's ridiculous. Write your congressman!" © Merasmus This is "medieval" mission with no server side plugins/modifications installed. Bots suffer no damage from ranged weapons...
  17. N0VA

    I need help with my map

    As of now i am working on Koth_progresso, a koth map as that is reccomended to start with. Now i wanted to keep things simple as you should learn to crawl before you run, But now i am a bit stuck on what i should do now on my map, i would say its still in extreme pre-alpha and i likely wont get...