concept

  1. Vances

    Hello people :D

    Hi, im Vances, also know as Vanya, a 16 year old dummy that recently decided that he wants to try himself at making maps for tf2. After watching a few tutorials i came here, so i already kinda know how to make a koth map. I also have a concept for a map that i wanna make for pre-fortress 2...
  2. AFelloCNDN#FixTF2

    unfinished map *cp*_pasta_plateau 1

    the tag is explains everything
  3. Julius Pringle

    Past 72hr Jam Entry Robotic version of Skull from skull island 2022-07-25

    Unfortunately, I had a lot of work to do, so I ended up drawing one hat instead of four planned.
  4. Shaun Roberts

    Past 72hr Jam Entry cosmetic concept - "Under The Hood" 2022-07-25

    </3
  5. RicePrezPip

    Past 72hr Jam Entry [Concept Art] The Lone Stranger 2022-07-24

    I thought Orville Peck's mask was a really unique and interesting design so I thought to myself 'what would it look like if it was in TF2?' and drew what came to mind. I was originally going to make it only for the Engineer, but friends of mine who helped me nail the shape of the hat...
  6. SnickerPuffs

    [Gamemode Concept] Keep Away, a point-based variant on PL Tug-of-War

    Forward This concept is in the *very* early stages of development, so much so that this write-up (and the image attached) is the only work I've done on it. The purpose of this thread is to open up a discussion on this concept, to get feedback on how it could be improved, and to gauge the mapping...
  7. ZeÜberMedic

    The Medic's Office 2020-09-07

    "Hallo!" - Medic, probably. Here's a SFM poster to show off the map Alaxe made of the Medic's office. -- We both worked to get this out, hope you like it! (Map will be released at a later time.) Map, Textures, & Models: Alaxe (https://steamcommunity.com/id/secretlyapyro/) Poster: Myself
  8. John I want a divorce.

    The Striking Resemblance.

    D'ya ever wonder what it feels like to get hit by a giant bowling pin? no? Scout does. BONK! I was really hoping to make an animation for this, demonstrating. but i couldn't get the models into SFM. (It's my first time trying to make anything for Valve games etc.) If this post is updatable...
  9. K

    koth_Warpath A1

    "See that tank? Lets keep the other team from getting it!" -some Tf2 merc probably. Less of a proper map, more of me seeing if the idea could work in TF2. I originally got the idea from a similar gamemode from Doom 2016.
  10. Nethy

    Input on a 3 Point AD map? (Bad/Good idea?)

    Hey everyone! I'm currently designing a 3 point AD style map with roman aspects, and I just wanna check if theoretically that is okay. I'm basically just brain storming here & I came up with some sketches for the 3 CPs; alongside the types of spawn buildings. Feel free to voice your own...
  11. K

    The Bolshevik Baron 2018-07-28

    A silly idea i had a long time ago, that i felt like working on during the event, to see if i could make it work. Its a little strange but i still feel like it'd make for a good mod at least.
  12. 無敗 Muhai

    TF2 Red Kite 2017-08-07

    here is a cosmetic idea I got when I read about "red kite" and then thought about it pertaining to TF2. Call it basic, but I thought it would look nice in-game :)
  13. Ye Welsh Tabby

    Past 72hr Jam Entry (CONCEPT ART) The Sandvich Maker

    Concept art I have made for the 72 Hour Jam. It's a chef's apron and hat for the Heavy, and is my first full on concept without using outlines. I'm very happy with how it turned out. I hope you all like it!
  14. Nuke

    Past 72hr Jam Entry General Medieval Tie v1

    "I'd love to join you down there, mortals, but I have a heart condition and the rules are clearly posted. I'm with you, it's ridiculous. Write your congressman!" © Merasmus This is "medieval" mission with no server side plugins/modifications installed. Bots suffer no damage from ranged weapons...
  15. N0VA

    I need help with my map

    As of now i am working on Koth_progresso, a koth map as that is reccomended to start with. Now i wanted to keep things simple as you should learn to crawl before you run, But now i am a bit stuck on what i should do now on my map, i would say its still in extreme pre-alpha and i likely wont get...