It is I, much to everyone's chagrin.
This map is partly born of the fact I want to make a democratic voting system within hammer because it sounds like it probably will not work, but I am going to try anyway, and maybe I'll get lucky like I did with my I/O Bosses and it will work.
Speaking of...
<<INCLUDES A .VMF FOR FELLOW MAPPERS AND/OR CURIOUS PEOPLE WHO WANT TO KNOW HOW IT WORKS>>
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WARNING: MAP CAN BE EXTREMELY LAG-INDUCING ON SOME COMPUTERS.
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Welcome to koth_stinkeye! (Underwhelming name I know.)
This map has been a labor of love for the most part, and rather...
<<INCLUDES A .VMF FOR FELLOW MAPPERS' USES>>
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A very simple map that isn't really meant to be played as a normal map. Its more of a showcase of a very basic but functional boss-fight made of brushes and entities. Everything is straight vanilla, no additional assets.
Made with help, credit...
This map, pl_firebase_factory, is probably one of the favorites I've made thus far. It is also my first attempt at using a 3D skybox and customized fog effects.
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It is a misty morning at Firebase Factory. But the sky is as dark as ever, the accursed Shroud stealing away the blue of the sky...
[[[PRE-ALPHA]]]
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My third map, in which I attempt displacements, and a attack/defense gamemode!
cp_starlight (I may change the name later.) is a medium-sized map taking place within an enclosed building of some sort.
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Dev Logs for those of you who are interested.
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