A set of doors and doorframes fit for the asteroid/space theme. There are 4 sizes of doors to pick from: 96, 128, 196 and 340hu wide. Each size has 2 variants that either open horizontally or vertically.
Each door has 3 skins - red, blue and yellow (setup).
The pack also contains prefabs...
A set of terminal models fitting the space theme, full of buttons to press and knobs to turn.
Set contains 6 models - 4 straight consoles with the same dimentions as stock spytech consoles and 2 45deg corner consoles that let you create seamless curved control stations like on the screenshot...
A set of stylized monorail tracks for a space themed map. Requires a custom cart for best effect (like the one I made for arms race wink wink).
All the pieces are made to the same shapes and dimentions as vanilla tracks so swapping them out should be relatively hassle-free. Tracks have little...
I though Asteroid would be a decent KOTH map so I made it.
Note: I don't plan to update this map ever. I just did a quick gametype change and added a few balance changes.
(Please note this map will be officialized in Open Fortress's next update, with an artpass by Lena, I am uploading this in the meantime for anyone who wants to host it in its dev-texture state)
Stranded in a space station on the Martian moon of Phobos and knee-deep in the dead, might will make...
Hey all! After much time, I think this is finally in a spot to deem it ready enough to be uploaded, starting with b0.
NOTE: This is a work-in-progress. All feedback is greatly appreciated, but keep in mind that, since this is mostly an art-pass, I potentially just may have not gotten around to...
A prefab I made to save you the trouble of figuring out how Valve made the rd_asteroid skybox.
Just copy and paste into your map
Note:
This is a 3D skybox
Valve uses sky_goldrush_01 for the 2D skybox texture but it doesn't matter which one you use.
I put a light_enviroment entity inside the...
Reimagining of dustbowl with a moonbase/space theme. Currently only stage 1. I tried to gauge the size of the original with screenshots instead of direct measurements to make a map that's similar but not exactly identical. I accidentally overscaled the section around the second point but want to...
Things I already wanna change/add gameplay-wise
- extending the outcropping outside the point area
- either replace one of the elevators with a down elevator or add a one-way drop-tube somewhere neutral
-make the roof another place to drop onto the point
REUPLOADED SINCE I UPLOADED A JPEG LIKE AN IDIOT
Feedback is welcome. Created in 3.5 days (so far). The lift will go up and down when capped, and the hologram bridge changes team colors.
THINGS TO DO:
Displacements
Moar Props
Skybox fixes
Used the 72hr to work on a gamemode I've never tried before. rd_phobos differs from rd_asteroid primarily in its layout, I opted for the map to curl in an S shape rather than a linear base facade. Given the gamemode's quirks, future focus for phobos will be preventing stalemates and promoting...
Since I dug up one of my old space-themed maps recently I've started thinking about making custom assets for it (since I'm completely fed up with Valve taking their sweet-ass time with making asteroid (it's probably dead anyway)).
And then I thought, why not make it into a project. I'm not that...
This has taken about one hour to complete. The map is rd_asteroid, and the robot is looking toward the red base. It was made in SFM and then edited in GIMP 2.0. It is 1080p. Have a nice day!
Edit: Now the bloom has been edited out around the glass, :)
I am developing robot destruction for team fortress 2 classic, due to how old the build of tf2 is it has no assets or game files for the mode, if someone could release the textures, models and gamefiles (rd_asteroid assets and gamemode assets (Robots)) I would be very thankful. It will be the...
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