All assets for robot destruction

Discussion in 'Request Area' started by cybern1962 | MLP, Apr 2, 2016.

  1. cybern1962 | MLP

    cybern1962 | MLP L1: Registered

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    I am developing robot destruction for team fortress 2 classic, due to how old the build of tf2 is it has no assets or game files for the mode, if someone could release the textures, models and gamefiles (rd_asteroid assets and gamemode assets (Robots)) I would be very thankful. It will be the original alpha map so if anyone has the old robot models I could use as well that would be grand. (Or remodel as necessary)
     
  2. Moonrat

    aa Moonrat The end of an era

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    The gamemode won't work in TF2C. It doesn't have the coding to handle the logic of RD, no matter what fuckery you manage with entity work. It also lacks TF2's bot coding, meaning that the robots would never move.
     
  3. Pocket

    aa Pocket func_croc

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    Also, the assets are all in the current game so just download that; if you're working on TF2C in any capacity, you should probably have it anyway just because of how many assets you can copypaste whenever you need them.
     
  4. iiboharz

    aa iiboharz Meme Queen

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    Hi I'm the mapping lead for TF2 Classic. I believe we may already have Asteroid assets in the game? If not I suggest extracting them from TF2 using a program called GCFScape.

    Have fun.
     
  5. cybern1962 | MLP

    cybern1962 | MLP L1: Registered

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    Slight problem with GCFScape is it shows all the vpks that hold the tf2 assets to be empty, which is slightly frustrating. Anyone know a fix?
     
  6. Izotope

    aa Izotope Never releases maps

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    Only the _dir.vpk of each vpk holds the assets.
    So sounds would not be in tf2_sound_misc_001.vpk and not in tf2_sound_misc_002.vpk but in tf2_sound_misc_dir.vpk
     
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  7. cybern1962 | MLP

    cybern1962 | MLP L1: Registered

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    Thanks.