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Hello everyone, this is my second year contributing to TF2's 72 hour jam. This year I made an Andy Warhol styled piece featuring the second banana item from TF2.
After helping with the events at Blap Bash (and then watching my segment with caster commentary), I found out that the 72hr event was live. Since I didn't have to go to work today, I could make art. I spent a grand total of 6 hours on this, half of which was spent on remaking the poster, and I...
My entry for the 2018 72 hour summer jam.
Notes:
The intended art style and visuals are going to be a smoggy industrial setting akin to plr_pipeline. It's currently only in a blocked out alpha however.
You will have 15 seconds to leave a previous spawn room after a point has been captured...
Attempt at drawing the medic using another artists style.
I used Natsurkgk's Engineer drawing as a base and worked on top of it to make my medic.
Link to Naturkgk's Engineer drawing.
So this is a poster that I had made entirely in Source Filmmaker (SFM) for the 72 Hour Jam.
This poster is based in tr_target, known for being the map where the tutorial takes place. As such I tried to capture the initial confusion of a person who boots up the game for the very first time (or...
Am I doing this right??
Here's my contest entry :) I know it's not overly impressive or anything but hey, I put in effort
https://m.imgur.com/gallery/zPkCzyM
My first map and my first Jam, I'm happy with the detail but I feel like the lighting in some areas needs some improvement. but for my first map I think its alright.
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