- Sep 28, 2008
- 56
- 9
The basic storyline is as follows:
The blue team is invading an island in the tropics that contains a secret red spytech base. They arrive on a boat and move through an old village/temple (Aztec). Then they push up the rocky cliffs and into the volcano spytech base in order to blow it up with a bomb named Cortez (the reference should be fairly obvious, unless you don’t know Aztec history).
Known Issues:
- Sometimes the cap area will randomly stay disabled.
- The damn compass won’t point to the right capture area…
- Lighting really sucks (dark in areas).
Future Plans:
- Fully implement the tropical island theme by trying a vast amount of different techniques.
- Find the perfect lighting angle.
- Stage 1 buildings need to resemble something… I’ve been looking for decent references for a while, but I can’t find much.
- Make huge explosion for the final point.
- Create sounds that make sense for the bomb.
- Add soundscapes.
Future Custom Content (most likely to be made for the map):
- Ivy to hang across trees and such
- An Aztec temple for the skybox off of stage 2
- Coconuts to hang from the palm trees
- Lava texture
- New skybox texture
- Other stuff I’m sure I’ll find out that I need to really craft this theme properly
When giving feedback I’d appreciate this format (stage number – cap number). So if you were to talk about the Aztec temple you would say at point 1-2 there needs to be blah.
I’ll submit to gameday soon enough and also just to tease you a little bit. Mr. Arhurt is going to be making a few models for this map (the bomb included).
Here is the bomb concept art created by my friend Goliath. Arhurt will soon model this into fruition and it’ll be awesome:
http://files.getdropbox.com/u/1339792/bomb.gif
Here are a few sketches of the layout i did before starting to block it out. The alpha product is surprisingly close to the drawings:
http://files.getdropbox.com/u/1339792/Stage 1-2.jpg
http://files.getdropbox.com/u/1339792/Stage 2.jpg
http://files.getdropbox.com/u/1339792/Stage 3-1-2.jpg
http://files.getdropbox.com/u/1339792/Stage 3-3.jpg
Thanks to these people for their content:
Artesia (custom dev textures)
Schmits (meridian cap point)
VelvetFistIronGlove (alpine rock models)
Void (dry cracked dirt texture)
Arhurt (tiki torch model and soon others)
Thanks to these people for their support:
Arhurt (ideas and models)
Eerieone (confidence raising and what not)
Goliath (concept art for the bomb and areas in the map)
The Mental Clinic Group and Soulnothing (early alpha playtests)
Also! Sorry that i'm so late to the party.
The blue team is invading an island in the tropics that contains a secret red spytech base. They arrive on a boat and move through an old village/temple (Aztec). Then they push up the rocky cliffs and into the volcano spytech base in order to blow it up with a bomb named Cortez (the reference should be fairly obvious, unless you don’t know Aztec history).
Known Issues:
- Sometimes the cap area will randomly stay disabled.
- The damn compass won’t point to the right capture area…
- Lighting really sucks (dark in areas).
Future Plans:
- Fully implement the tropical island theme by trying a vast amount of different techniques.
- Find the perfect lighting angle.
- Stage 1 buildings need to resemble something… I’ve been looking for decent references for a while, but I can’t find much.
- Make huge explosion for the final point.
- Create sounds that make sense for the bomb.
- Add soundscapes.
Future Custom Content (most likely to be made for the map):
- Ivy to hang across trees and such
- An Aztec temple for the skybox off of stage 2
- Coconuts to hang from the palm trees
- Lava texture
- New skybox texture
- Other stuff I’m sure I’ll find out that I need to really craft this theme properly
When giving feedback I’d appreciate this format (stage number – cap number). So if you were to talk about the Aztec temple you would say at point 1-2 there needs to be blah.
I’ll submit to gameday soon enough and also just to tease you a little bit. Mr. Arhurt is going to be making a few models for this map (the bomb included).
Here is the bomb concept art created by my friend Goliath. Arhurt will soon model this into fruition and it’ll be awesome:
http://files.getdropbox.com/u/1339792/bomb.gif
Here are a few sketches of the layout i did before starting to block it out. The alpha product is surprisingly close to the drawings:
http://files.getdropbox.com/u/1339792/Stage 1-2.jpg
http://files.getdropbox.com/u/1339792/Stage 2.jpg
http://files.getdropbox.com/u/1339792/Stage 3-1-2.jpg
http://files.getdropbox.com/u/1339792/Stage 3-3.jpg
Thanks to these people for their content:
Artesia (custom dev textures)
Schmits (meridian cap point)
VelvetFistIronGlove (alpine rock models)
Void (dry cracked dirt texture)
Arhurt (tiki torch model and soon others)
Thanks to these people for their support:
Arhurt (ideas and models)
Eerieone (confidence raising and what not)
Goliath (concept art for the bomb and areas in the map)
The Mental Clinic Group and Soulnothing (early alpha playtests)
Also! Sorry that i'm so late to the party.
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