- Dec 28, 2008
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Petrusite (or Tharsis?) by Frazer "midget31394" Grant
Alpha 1.0 - (in development)
Overview
This is an entry for the TF2Maps.net Annual Major Contest #3. This will hopefully be the first map I complete for Team Fortress 2, as I have yet to complete a map past alpha stages.
It is a payload race gametype, and I have decided either 1 or 2 stages, depending on my time constraints throughout the summer.
Story
RED and BLU are both on a train to a refinery. They each have a shipement of petrusite to deliver to "Mann Co. Arms Manufacturer". Petrusite is in high demand, both teams are in a race to get the petrusite into the cargo bay of the train.
For months and months, the "Mann Co. Arms Manufacturer" have been supplying weapons to many governments. Now Petrusite is in high demand, but only one group of people get paid per shipment. Both RED and BLU need money for their CEOs. To make this mission successful both RED and BLU have been supplied with weapons by their companies' officials.
Layout
It will be flat for most of this, I don't really want to work with slopes. It will be long and thin(ish) with a "break" in the middle of the first point. We'll see how this pans out.
Development
*The current version is Alpha 1.0.
Right now, I have round one laid out in my mind. I have the spawn rooms working perfectly, now it's onto building my geometry. I will probably release a1 by next week, I'm sticking to getting one round fully done, developed, detailed and optimized before I move onto the second. This is so I have a judge of how long I have to finish stage 2 by, I don't want to end up rushing it for the contest, so depending on that I may only release round 1 in for the contest, and work on round two when the contest is finished.
Alpha 1.0 - (in development)
Overview
This is an entry for the TF2Maps.net Annual Major Contest #3. This will hopefully be the first map I complete for Team Fortress 2, as I have yet to complete a map past alpha stages.
It is a payload race gametype, and I have decided either 1 or 2 stages, depending on my time constraints throughout the summer.
Story
RED and BLU are both on a train to a refinery. They each have a shipement of petrusite to deliver to "Mann Co. Arms Manufacturer". Petrusite is in high demand, both teams are in a race to get the petrusite into the cargo bay of the train.
For months and months, the "Mann Co. Arms Manufacturer" have been supplying weapons to many governments. Now Petrusite is in high demand, but only one group of people get paid per shipment. Both RED and BLU need money for their CEOs. To make this mission successful both RED and BLU have been supplied with weapons by their companies' officials.
Layout
It will be flat for most of this, I don't really want to work with slopes. It will be long and thin(ish) with a "break" in the middle of the first point. We'll see how this pans out.
Development
*The current version is Alpha 1.0.
Right now, I have round one laid out in my mind. I have the spawn rooms working perfectly, now it's onto building my geometry. I will probably release a1 by next week, I'm sticking to getting one round fully done, developed, detailed and optimized before I move onto the second. This is so I have a judge of how long I have to finish stage 2 by, I don't want to end up rushing it for the contest, so depending on that I may only release round 1 in for the contest, and work on round two when the contest is finished.
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