** Executing...
** Command: "c:program filessteamsteamappsmaglisourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsmagliteam fortress 2tf" "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city"
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:program filessteamsteamappsmagliteam fortress 2tfmaterials
Loading C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity trigger_multiple (15916.00 -16112.00 -15392.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
HashVec: point outside valid range
** Executing...
** Command: "c:program filessteamsteamappsmaglisourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappsmagliteam fortress 2tf" "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city"
Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
Error opening c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
** Executing...
** Command: "c:program filessteamsteamappsmaglisourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappsmagliteam fortress 2tf" "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
Error opening c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city.bsp" "c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp"
** Executing...
** Command: "c:program filessteamsteamappsmagliteam fortress 2hl2.exe"
** Parameters: -game "c:program filessteamsteamappsmagliteam fortress 2tf" +map "tc_city"
**** leaked ****
Entity trigger_multiple (15916.00 -16112.00 -15392.00) leaked!
** Executing...
** Command: "c:program filessteamsteamappsmaglisourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsmagliteam fortress 2tf" "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city"
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:program filessteamsteamappsmagliteam fortress 2tfmaterials
Loading C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity trigger_multiple (15932.00 -16114.40 -15392.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
HashVec: point outside valid range
** Executing...
** Command: "c:program filessteamsteamappsmaglisourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappsmagliteam fortress 2tf" "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city"
Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
Error opening c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
** Executing...
** Command: "c:program filessteamsteamappsmaglisourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappsmagliteam fortress 2tf" "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
Error opening c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city.bsp" "c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp"
For the trigger_multiple, you need to make just ONE brush covering the spawn room.