- Apr 13, 2009
- 48
- 4
I know how to light a map, technically. The thing is, I'm horrible at it. Tips on how to make lighting look good (or at least livable) are welcome. I have already:
I should mention that looking at decompiled maps hasn't been too much help, as I've had trouble wading through the seas of entities to find the lights. There are lights that don't have model going with them, making it difficult.
So far, I've been using light_spot entities with hanging light models to make sense in the map. This has resulted in the bottom half of my rooms being lit.
So... yeah, please help me out. If there's anything you need to know that I haven't said, or if there's anything unclear, just say so.
Edit: I found a good tip: use dark colors and high brightness. I haven't tested it out yet, and more tips are still appreciated.
- Looked at tutorials.
- Looked at decompiled maps and the settings on the lights.
- Tried to find other threads like this.
I should mention that looking at decompiled maps hasn't been too much help, as I've had trouble wading through the seas of entities to find the lights. There are lights that don't have model going with them, making it difficult.
So far, I've been using light_spot entities with hanging light models to make sense in the map. This has resulted in the bottom half of my rooms being lit.
So... yeah, please help me out. If there's anything you need to know that I haven't said, or if there's anything unclear, just say so.
Edit: I found a good tip: use dark colors and high brightness. I haven't tested it out yet, and more tips are still appreciated.
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