Gantry

CTF Gantry A3a

Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
200
45
Pawlakov submitted a new resource:

Gantry - The origin of this map is shrouded in terror. Once you realize the dark truth...

This is my new Invade CtF map or as I prefer to call it, DtF (Deliver the Flag).
Features:
  • TRAIN GAMEPLAY
  • routes opening or closing depending on who holds the flag
  • no time limit
  • game until one capture
  • a dark secret which will make your blood freeze once you realize it...
    bluebasecap.png
    bluebasespawn.png
    blulobbyhall.png
    blulobbylobby.png
    blulobbyspawn.png
    [ATTACH...

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Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
200
45
Pawlakov updated Gantry with a new update entry:

Update to version A2

Game mode and general changes:
  • added setup gates and a setup time (45s)
  • shortened flag return time (40s->20s)
  • upon picking up a neutral flag, added a forced respawn of the defending team
  • (possibly) fixed the dynamic respawn time logic
  • improved signage
  • rearranged a few pickups

Base changes:
  • fixed a misaligned visualizer
  • moved the GANTRY crane and the hanging container

Cap changes:
  • moved the capture point to a harder to reach...

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Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
200
45
Pawlakov updated Gantry with a new update entry:

Update to version A3

Gameplay changes:
  • narrowed down mid and closed off one route
  • rerouted the cave flank to prevent bypassing mid
  • rerouted the GANTRY crane flank to prevent bypassing lobby
  • added more space between the first and second viaduct
  • added a roof over parts of the moving train route
  • removed the tall containers from mid
  • moved the GANTRY crane and the hanging container

Non-gameplay changes:
  • adjusted soundscape proxies
  • added basic 3d skybox because why not...

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