I'm going out of my mind, I did a forum search and found this old thread :
http://forums.tf2maps.net/showthread.php?t=4943&highlight=custom+textures
It sounds like the same problem but there was never an answer or solution !
Here's what I've tried: (I've followed the process to build cubemaps found on another thread here and on wiki.)
1.After compiling, saving my custom textures (pakrat) to the bsp and saving with the same map name. Then building cubemaps (following the right process, reloading it all at the end etc).
2.Same as 1 only I changed the map name when I saved in Pakrat.
3. After compiling, building cubemaps, then adding custom textures. Saved under the same map name.
4. Same as 3 only changing the map name once adding the textures in pakrat.
Basically which ever way round I do it I either end up with cubemaps that work but no textures or textures but no working cubemaps. How are people doing this ?! Who has successfully finished a map with custom textures and working cubemaps (using pakrat) ? Can they please give a detailed step-by-step as to which way they did it ?
Easy solution is to take the custom textures out but it annoys me that other people have done this successfully somehow !! Why are custom textures such a nightmare with hammer ? WHY GOD WHY !?! :laugh:
http://forums.tf2maps.net/showthread.php?t=4943&highlight=custom+textures
It sounds like the same problem but there was never an answer or solution !
Here's what I've tried: (I've followed the process to build cubemaps found on another thread here and on wiki.)
1.After compiling, saving my custom textures (pakrat) to the bsp and saving with the same map name. Then building cubemaps (following the right process, reloading it all at the end etc).
2.Same as 1 only I changed the map name when I saved in Pakrat.
3. After compiling, building cubemaps, then adding custom textures. Saved under the same map name.
4. Same as 3 only changing the map name once adding the textures in pakrat.
Basically which ever way round I do it I either end up with cubemaps that work but no textures or textures but no working cubemaps. How are people doing this ?! Who has successfully finished a map with custom textures and working cubemaps (using pakrat) ? Can they please give a detailed step-by-step as to which way they did it ?
Easy solution is to take the custom textures out but it annoys me that other people have done this successfully somehow !! Why are custom textures such a nightmare with hammer ? WHY GOD WHY !?! :laugh: