- Feb 14, 2008
- 80
- 15
EDIT: I've now uploaded a playable (barely) version of the map here:
http://forums.tf2maps.net/downloads.php?do=file&id=944
Well, this is my second attempt at seriously finishing a map. I had lost interest in my first attempt for a while, and when I went back to it, I discovered that it was so sloppy and full of little mistakes and just bad design choices, due to my inexperience with Hammer mostly, that it wasn't worth salvaging. So, still largely inexperienced, I've started a new project. It still needs TONS of work, but it's at a point now where it's fully functional and you can actually play on it and it at least looks better than an orange map, so I thought I'd start the WIP thread for it.
As a newbie, I've intentionally gone for a small, straightforward map, using a 5 point symmetrical CP design, ala Well or Badlands. I'm shooting for more of an urban or city setting. I've greedily snagged many of the custom overlays available on this site, as well as an asphalt texture, all of which I like quite a bit and am grateful to the creators for providing.
On parts of it, I've worked on adding some design and detail, but lots of it is still just plain shapes that I've slapped a texture on. The skybox is rubbish, the lighting has lots of issues, there's zero optimization as of yet, and I'm pretty much prepared to drastically alter any aspect if it turns out not to be working well. So, keeping all that in mind, I'd nonetheless truly appreciate constructive feedback of any sort whatsoever, from overall design and gameplay considerations, to tiny nitpicking about cosmetic details. I'll try to post pictures of the important gameplay areas, as well as the bits I've actually got some detail added to, though all of it needs more work.
Thanks in advance for the feedback!:thumbup1:
http://forums.tf2maps.net/downloads.php?do=file&id=944
Well, this is my second attempt at seriously finishing a map. I had lost interest in my first attempt for a while, and when I went back to it, I discovered that it was so sloppy and full of little mistakes and just bad design choices, due to my inexperience with Hammer mostly, that it wasn't worth salvaging. So, still largely inexperienced, I've started a new project. It still needs TONS of work, but it's at a point now where it's fully functional and you can actually play on it and it at least looks better than an orange map, so I thought I'd start the WIP thread for it.
As a newbie, I've intentionally gone for a small, straightforward map, using a 5 point symmetrical CP design, ala Well or Badlands. I'm shooting for more of an urban or city setting. I've greedily snagged many of the custom overlays available on this site, as well as an asphalt texture, all of which I like quite a bit and am grateful to the creators for providing.
On parts of it, I've worked on adding some design and detail, but lots of it is still just plain shapes that I've slapped a texture on. The skybox is rubbish, the lighting has lots of issues, there's zero optimization as of yet, and I'm pretty much prepared to drastically alter any aspect if it turns out not to be working well. So, keeping all that in mind, I'd nonetheless truly appreciate constructive feedback of any sort whatsoever, from overall design and gameplay considerations, to tiny nitpicking about cosmetic details. I'll try to post pictures of the important gameplay areas, as well as the bits I've actually got some detail added to, though all of it needs more work.
Thanks in advance for the feedback!:thumbup1:
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