Noobie question

V3rb

L1: Registered
Oct 16, 2020
7
0
Hey, I'm currently learning the very basics of mapping, and I'm noticing that certain half life 2 props don't compile with the map. They show in Hammer but when I compile and run the map, there's nothing there. Is this something that can be easily fixed and if so how? To be clear I am using the hammer.exe located in tf2's files (idk if that matters) with a Boojum Snark's resource pack. I know this may seem oddly specific but I want to later get into mapping for other source games and I'd like to be able to use tf2 props in a gmod map, for example.
 

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Could you share your compile log? Without that, my best guess for your issue is that you're using the wrong type of prop entity for the models. You should default to using prop_static, though certain models only work with prop_dynamic or prop_physics; the compile log should usually tell you if you're using the wrong type of prop. Try turning the props which aren't working into prop_dynamics, or, if that doesn't work, prop_dynamic_overrides, and if that still doesn't work, then post your compile log for us to look at. If you're compiling in base Hammer, there should be a "Copy text" or something like that at the bottom of your compile window when the compile finishes. You can also paste your compile log into https://www.interlopers.net/errors, but it won't catch everything. If you do decide to paste it here for us to look at, remember to use a spoiler tag to save on space
Like this
You can also share it using https://pastebin.com/. Hope this helped!
 

V3rb

L1: Registered
Oct 16, 2020
7
0
Well, I tried changing them to prop_dynamic_overrides and that worked, so, thank you! It only compiles as either a prop_physics (which bounces around the map) or a prop_dynamic_override.