-fixed the janky tonemapping (this was purely an accident on my point when setting up the logic, the use of setautoexposuremin was used twice! Oops!)
-slightly lowered A cap times, slightly raised B cap times
-once A is captured respawn timers for both teams get decreased (experimental, might remove if it makes things less fun)
-modified the roof of A to make it harder for players to spam rockets / other projectiles from above
-added more health packs for the attacking team to use
-fixed a terrible sightline that negatively affects blu players from exiting their left spawn
-shortened the hallway on the left of B
-added a few ways for RED to counter BLU camping up in the rightmost chamber of the map (some of these "ways" are experimental, and might unbalance things)
-more spawn tweaks, mostly pertains to the placement of resupply cabinets
let's see how these changes affect the flow !!
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