- Sep 2, 2017
- 49
- 12
- the animation is over explode, all after blue captures a payload point....
I Know its long and weird
But let me explain...
I'm making a weird map and when you capture the points at each one is a bot worker (Prop dynamic animation) what I want it to do is when blue caps the point a bot worker belongs to I need it to go from 1 animation (idle) to another (panic_start_A) and when panic_start_A is over have the model disappear and make a harmless explosion.
Does that make sense?
If this isn't possible I am deeply sorry for making you read all of this.
I Know its long and weird
But let me explain...
I'm making a weird map and when you capture the points at each one is a bot worker (Prop dynamic animation) what I want it to do is when blue caps the point a bot worker belongs to I need it to go from 1 animation (idle) to another (panic_start_A) and when panic_start_A is over have the model disappear and make a harmless explosion.
Does that make sense?
If this isn't possible I am deeply sorry for making you read all of this.