"Keep going until told to stop" has always been my motto so fuck it! Imma monologue in this thread some more. So I haven't opened Hammer in about two weeks which is like, nothing - I've gone longer spans of time than that on accident. I want to jump back in and if I hadn't publicly declared my intentions not to I probably would have.
The problem is that I don't think a renewed enthusiasm would help me out much. I think the reason that this map came out so poorly, among other things, is that during development I certainly looked at pictures of Viaduct - I looked at tons of diagrams and scale sheets - but I never sat down and played the damn thing, or much of TF2 in general. As such the map was designed for the game I recalled TF2 being - a much slower affair with fewer long-range classes and less players.
And that, I think, is where the trouble lies: I don't want to play TF2 anymore. A combination of tastes shifting away from FPS's in general, the sorry state Valve's inattention has left the game and me getting hooked on StarCraft II has caused my interest in returning to the game drop to just about zero. I mean sure, I might pop into a Dustbowl server to blow some stuff up but the multi-hour sessions, getting excited over major updates or any desire to learn competitive are long gone - relegated to a section of my life I have long since left behind. I could continue making maps based on what I remember the game being like two years ago but do so would be a waste of my time and yours.
And that sucks I think. I've always thought I had exactly one good map in me but worried that my interest in mapping would dry up before I found it. It is ironic then, that I am now in a position where I want to make maps for a game I hate. Or who knows, maybe I was right the first time - you can map for StarCraft II after all.
I guess I'll stick around here a while longer - it's not like anyone noticed I was gone or anything. Plus it's not like TF2 dying a long delayed and well-deserved death will stop my from making dumb details scenes with its engine