Some miscellaneous polish and non-gameplay stuff. (Also, this update is technically on the same day as A4b but that version was pushed shortly after midnight.)
Fixed an issue where all the OOB clipping on the Red side was about 64 units off
Fixed an issue where skybox brushes where visible from the side route
Remade ground in Blue Yard into displacement
Changed angle of lighting so that most of the mid isn’t in shadow
Fixed assorted texture problems
Miscellaneous crap to make sure that the two sides are symmetrical
Swapped out pickups with instances because reasons
A3: October 14, 2017
This version was actually finished in a timely manner for once. Only two weeks have passed since A2, and one of those were spent waiting for the server to get its head out of its ass.
Raised flank platform thing and brought it closer to the point so it has a more tangible advantage over enemies on the point.
Made the Spawn yard a bit bigger. This will probably be changed back
Raised the spawn yard. Blue’s lefthand route stays level while the righthand route goes down. There are still two routes because this map is shaped weird.
Added a window and an interior door to spawn rooms.
Shifted some pickups around
Aesthetics: Changed skybox and lighting to Granary. Implemented some of the Devbucket textures. Sexed up the tunnels under the walkway to the point.
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble