Thanks to everyone who congratulated us that Highpass made it into the Tough Break campaign.
And of course a special thanks to everybody who supported the development of Highpass over the past years!
Basically the entrance tele can be built on top of the exit, and players who use it will not be able to move, and a teleport loop happens - but I'm not sure if this is the game itself or a map exploit.
Hello PenPen!
Thanks a bunch for the report!
I was working on an updated version anyway, so this a really good moment to tell me.
It's actually a game issue, but I can fix it with a few nobuild brushes.
Hello PenPen!
Thanks a bunch for the report!
I was working on an updated version anyway, so this a really good moment to tell me.
It's actually a game issue, but I can fix it with a few nobuild brushes.
This same thing is possible in so many maps that i don't understand why Valve doesn't simply build some sort of proximity alert, aka you cannot build teleport entrance and exit within 5 meters of themselves in any direction or similiar. Would fix all maps at the same time, where this is possible to do.
Especially considering they've already implemented custom real-time navigation tech to ensure that people can't initiate partner taunts from a spot where other players couldn't get in position. For a taunt. Surely they could throw in something like that for teleporters.
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