Who taught you to count? Hydro has 6. There are four centre arenas, each with a control point, then two bases for a total of 6 control points. The hard limit of the engine is 8.
@coltnweston If you don't know what you're saying, it's best not to say it because you're not helping anyone, in fact you're making people's lives harder by feeding them wrong information.
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I always felt like the stages in TC were picked at random, but using some seed that doesn't change. So same round is always played first. This is just my feeling though and not a fact I can back up.
You have two avenues open to you:
- Use the round priority in t_c_p_r
- Use logic_case with pickrandom to enable/disable elements in each stage.
The advantage using t_c_p_r to do it is that it'll hide the inactive cps from the HUD, which wouldn't be possible with the logic_case method.
If you're new to this though I'd recommend starting simple and building up to a mammoth project like this. This is a project on scale with hydro, the largest and most complex of TF2's maps.
Since each stage is independent you could always start with just one stage (like gorge) and then build a second, and then a third, finally a fourth and then add them all into the same bsp