- Oct 6, 2008
- 1,949
- 446
Hi
Searched around the forums already but can’t find the answer.
Have referenced to goldwater set up for mine and have it 95% working right with the exception of the very last part.
I’m trying to use the same spawn room for both teams – typing out some of stuff in case other new people want to do the same:
-------------
On Map Start:
Blue Spawn 1
Both_team_spawn (the spawn room that both teams want to use)
- set team to red
Red 2nd Spawn (the spawn where red will spawn once team control in the room above is switched)
-----------
Round Starts
Cart goes to point x
- On pass – kill – Red_gate_trigger, activate blue_gate_trigger (resets gate control of the spawn room to blue team)
- On pass - respawn viz team filter changes over from red to blue (associated spawn room = Both_team_spawn – you are locking out the bad guys) because of the next line
- On Pass – Room Control set to team 3 (as per goldrush coding) – Red team now starts to spawn in Red 2nd Spawn
- On pass – activate – red_red_team killer to kill any red still in room
- On Pass Disable Blue Spawn 1
---------------
Now that’s where I’m running into the problem – everything works just great, but, when the Both_team_spawn goes from red to blue control and I disable the first blue room – blue team spawns inside red’s 2nd spawn room even though I have everything that room coded to red.
What’s the last part of the steps to complete it or get it working? Which command am I missing? Any ideas?
Searched around the forums already but can’t find the answer.
Have referenced to goldwater set up for mine and have it 95% working right with the exception of the very last part.
I’m trying to use the same spawn room for both teams – typing out some of stuff in case other new people want to do the same:
-------------
On Map Start:
Blue Spawn 1
Both_team_spawn (the spawn room that both teams want to use)
- set team to red
Red 2nd Spawn (the spawn where red will spawn once team control in the room above is switched)
-----------
Round Starts
Cart goes to point x
- On pass – kill – Red_gate_trigger, activate blue_gate_trigger (resets gate control of the spawn room to blue team)
- On pass - respawn viz team filter changes over from red to blue (associated spawn room = Both_team_spawn – you are locking out the bad guys) because of the next line
- On Pass – Room Control set to team 3 (as per goldrush coding) – Red team now starts to spawn in Red 2nd Spawn
- On pass – activate – red_red_team killer to kill any red still in room
- On Pass Disable Blue Spawn 1
---------------
Now that’s where I’m running into the problem – everything works just great, but, when the Both_team_spawn goes from red to blue control and I disable the first blue room – blue team spawns inside red’s 2nd spawn room even though I have everything that room coded to red.
What’s the last part of the steps to complete it or get it working? Which command am I missing? Any ideas?