Played a 6v6 pug on A1, so not that useful to you. I'm pretty tired so I'll just go over some of the brief comments people made.
Demo:
https://dl.dropbox.com/u/3492731/spacesaver/20120714-0416-koth_tollway_a1.dem
1) Sniper sightlines are outrageous. The sniper can stand way back on either right or left and just rail off shots. Additionally they could stand on the ledge from the building and kill as well. You might want to extend the barrier at mid, or adjust how it sits to block the sighlines.
2) Demos can spam the point with very little penalty. Stickies over the wall are brutal.
3) The healthpack in the rectangle building right outside of spawn is a deathtrap, both because you'll die if you run for it (soldiers will bomb you) and because scouts can run around behind you and grab it very easily. Maybe move the medium health up a bit further forward to the side of the building?
4) Players felt like the spawn building was a bit problematic. It felt like you could get locked into your base very easily. Not sure what you could do about that.
Okay done. Will try to pug A2 tomorrow.