Take a look at this screenshot to understand the questions.
www.FF6Hacking.com/Door.png
1. How do I get rid of that face with a missing texture below the door? That doesn't even show up 3ds max, I'm 100% sure of that so I can't delete it that way.
2. In my vmt for the door, how can I add my transparency map to it? Here is what I have, and what I mean. I have a diffuse texture, as well as a specularity map working, I want to get my opacity map work too. I know about "$translucent" and "$alpha", but they don't use an actual opacity map from what I understand.
3. Is there a way to scale models in Hammer, much like you can in UDK?
www.FF6Hacking.com/Door.png
1. How do I get rid of that face with a missing texture below the door? That doesn't even show up 3ds max, I'm 100% sure of that so I can't delete it that way.
2. In my vmt for the door, how can I add my transparency map to it? Here is what I have, and what I mean. I have a diffuse texture, as well as a specularity map working, I want to get my opacity map work too. I know about "$translucent" and "$alpha", but they don't use an actual opacity map from what I understand.
Code:
"VertexLitGeneric"
{
"$basetexture" "models/props/door/door"
"$envmapmask" "models/props/door/door_spec"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1
"$envmapcontrast" 1
"$model" 1
}
3. Is there a way to scale models in Hammer, much like you can in UDK?