So i've been considering slight change on the payload map i am working on and i couldn't find much reference over internet about this issue. I'll explain what i want would like to do and what seems to happen if i do it.
I have path_track path_69, in which i have next stop target as path_70_alt_1 and branch path path_70. So basically the alt-way is enabled on the go and once the cart would read certain point on the track, i would trigger EnableAlternatePath so the track would change it's way to path_70 but problem is that the map crashes as soon as i join team (because the payload goal system cannot reach to the end and create visual path gui)
If i keep the original path from path_69 to path_70 and branch as path_70_alt_1 and switch for example on point capture with EnableAlternatePath, game crashes again. Anyone got such idea working like how switch from next stop target to branch path?
I have path_track path_69, in which i have next stop target as path_70_alt_1 and branch path path_70. So basically the alt-way is enabled on the go and once the cart would read certain point on the track, i would trigger EnableAlternatePath so the track would change it's way to path_70 but problem is that the map crashes as soon as i join team (because the payload goal system cannot reach to the end and create visual path gui)
If i keep the original path from path_69 to path_70 and branch as path_70_alt_1 and switch for example on point capture with EnableAlternatePath, game crashes again. Anyone got such idea working like how switch from next stop target to branch path?