Think I'm getting near the end of the alpha stage so I'm thinking more about health and ammo placement.
For alpha I just placed a bunch of mediums around the map (one set for blu, one for red per area).
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I went through G Pit (my map is GP style) and counted.
Basically Valve only used small and medium. Only one medium health and a bunch of smalls. Ammo was about half medium, half small.
A has one medium health pack, and several small medium ammos.
B has several small health and several small/medium ammos.
C only has small health and ammo in the tunnels from A>C, B>C
I think this is probably a good way to go as it really forces a team to have a few medics to do well.
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So I looked at Furnace Creek also as I consider that one of the best custom GP style maps and I think people generally like it too.
I noticed YM used a lot more kits , a lot of medium healths and several small. And small/medium ammo seemed about evenly split. (fairly close to GP's)
This probably keeps people alive on their own better, but maybe under emphasises medic/team work.
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So what are your opinions on this?
Go with a more sparse, mostly only small health kits as Valve did. Or add more and larger health kits as YM did?
More focus on forced medics or not?
For alpha I just placed a bunch of mediums around the map (one set for blu, one for red per area).
-----------
I went through G Pit (my map is GP style) and counted.
Basically Valve only used small and medium. Only one medium health and a bunch of smalls. Ammo was about half medium, half small.
A has one medium health pack, and several small medium ammos.
B has several small health and several small/medium ammos.
C only has small health and ammo in the tunnels from A>C, B>C
I think this is probably a good way to go as it really forces a team to have a few medics to do well.
----------
So I looked at Furnace Creek also as I consider that one of the best custom GP style maps and I think people generally like it too.
I noticed YM used a lot more kits , a lot of medium healths and several small. And small/medium ammo seemed about evenly split. (fairly close to GP's)
This probably keeps people alive on their own better, but maybe under emphasises medic/team work.
-----------
So what are your opinions on this?
Go with a more sparse, mostly only small health kits as Valve did. Or add more and larger health kits as YM did?
More focus on forced medics or not?