artpass The General

The General

L1: Registered
Jul 18, 2010
13
1
Each time I start playing my map it keeps loading up a previous version of it!
I checked for leaks in the map, but none I could find!
If anything else that makes it load the previous save file instead of the recent ones, please reply!!!
 

Equinoxo

L2: Junior Member
Feb 1, 2009
79
51
I've had this happen a few times... Never got to the root of the problem, but deleting the compiled bsps and restarting my system and recompiling seems to fix it. I'm definitely interested to know what causes this too
 

Pc_Madness

L4: Comfortable Member
Aug 31, 2009
164
51
Each time I start playing my map it keeps loading up a previous version of it!
I checked for leaks in the map, but none I could find!
If anything else that makes it load the previous save file instead of the recent ones, please reply!!!

Check your compile log, theres most likely an error thats preventing the compile from finishing.
 

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
Save the map with another name and compile. it will show the errors
 

Goombac

L4: Comfortable Member
Mar 27, 2010
172
84
This happened to me a few days ago. Make sure that none of your displacements were made from func_details or this will happen. Displacements must be made from plain old brushes. Hope that helps!
 

The General

L1: Registered
Jul 18, 2010
13
1
UPDATE
I have done a few bits of detail to the map. I have created some tunnels under cp C which the dead players slides down. Also a moving cart!
Map_pic_16.png


Map_pic_14.png


Map_pic_13.png


Map_pic_15.png


Map_pic_12.png


Map_pic_11.png


More updates coming soon...

P.S Thanks for all the replies I got for my problem, really helped :)
 

The General

L1: Registered
Jul 18, 2010
13
1
UPDATE
I have been a away for a while so I have not done much at the moment.
I have started terraforming the cave making so it does not look much like a box!
Here is few things I have been doing...

Map_pic_17.png


Map_pic_18.png


Map_pic_19.png


More updates coming soon...

P.S I could really use some feedback, tell me what you like and do not like about the map. That would be really helpfull! :)
 

Ashy Knuckles

L2: Junior Member
Aug 15, 2009
58
13
The screenshots are coming out really dark for me. I can barely make out anything, maybe work on more consistent lighting. If the lightings is too dark, Spies for one can get too powerful and it throws off balance.
 
Nov 14, 2009
1,257
378
Another tip for screenshots is to use

r_drawviewmodels 0

and

cl_drawhud 0 (sv_cheats protected)
 

The General

L1: Registered
Jul 18, 2010
13
1
UPDATE
I have been away for a while... again!
So, again, not much has been done.
Anyway, here are some pictures...

Map_pic_20.png


Map_pic_21.png


Map_pic_25.png


Map_pic_22.png


Map_pic_23.png


Map_pic_24.png


More updates coming soon...

P.S Thanks for all the feedback I got! More would be apreciated! :)
 

The General

L1: Registered
Jul 18, 2010
13
1
UPDATE
Just a quick update. I managed to make the shattered rock wall look less AWFUL!
Also added this...

Map_pic_26.png


More updates coming soon...
 

The General

L1: Registered
Jul 18, 2010
13
1
UPDATE
Finnaly got round for some updates. I have added some sounds to the area, including a zapping door, wind sound effects on the launch pad area and some strange stairs....

Map_pic_29.png


Map_pic_27.png


Here is the rock wall....

Map_pic_28.png


More updates coming soon...