- Aug 16, 2008
- 77
- 4
Over the past year and a half, i've been editing and reediting cp_orange_x3 for my clan's 24/7 server "Alpha Omega OrangeX3".
Well, I previously uploaded a finished version here called cp_orange_final which consequently suffered from broken textures 3 months after release due to a valve patch. :facepalm:In light of this, i decided to continue work on the map. This is NOT your average dev texture map, in fact, it isn't a dev texture map at all!
It's hard to explain just what is different. Everything might be a good way to put it. At this point every element of the map has been completely rebuilt by hand and nearly every texture present on the map is a custom one built for it. These textures are manipulations of current valve textures to fit the style of tf2 as close as possible while still having a unique look. I'll be releasing these textures once i'm done, as i'm only using a good 1/4th of the textures I am making. (they are trial and error textures. They all work and look good, but most don't look good for what i need it in game as i think it would in photoshop. So many of them remain homeless)
I also plan on releasing the VMF of this map once it is done and making it a community map.
There are some cool things myself and a friend are planning for this map which I will update here soon with more info and screenshots. But for now, i'm just going to let the screen shots do the talking for me.
(Fair warning: a good portion of these textures will probably change and these will be orphaned like the handful before them. Just how I work. I love custom textures )
PLEASE CHECK MY LATEST REPLIES FOR UPDATED SCREENSHOTS
Well, I previously uploaded a finished version here called cp_orange_final which consequently suffered from broken textures 3 months after release due to a valve patch. :facepalm:In light of this, i decided to continue work on the map. This is NOT your average dev texture map, in fact, it isn't a dev texture map at all!
It's hard to explain just what is different. Everything might be a good way to put it. At this point every element of the map has been completely rebuilt by hand and nearly every texture present on the map is a custom one built for it. These textures are manipulations of current valve textures to fit the style of tf2 as close as possible while still having a unique look. I'll be releasing these textures once i'm done, as i'm only using a good 1/4th of the textures I am making. (they are trial and error textures. They all work and look good, but most don't look good for what i need it in game as i think it would in photoshop. So many of them remain homeless)
I also plan on releasing the VMF of this map once it is done and making it a community map.
There are some cool things myself and a friend are planning for this map which I will update here soon with more info and screenshots. But for now, i'm just going to let the screen shots do the talking for me.
(Fair warning: a good portion of these textures will probably change and these will be orphaned like the handful before them. Just how I work. I love custom textures )
PLEASE CHECK MY LATEST REPLIES FOR UPDATED SCREENSHOTS
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