- Mar 14, 2008
- 266
- 258
CTF_Metalwood is the Major Mapping Competition #4 entry by sniprpenguin.
Set in the middle of a forest, right after a rainstorm, the two teams must try to capture each other's flag. The gameplay is standard CTF.
The main design goals behind this map were to create areas that would be interesting to play in, both gameplay-wise and visually, as well as cater to the competitive audience. This goal lead to the design of the figure-8 layout above. There are other considerations taken that I'm keeping to myself.
One thing: Yes, the map is on the large side. But I was working under the idea that fast gameplay =/= small map.
I'd like to thank my computer for not crashing on me as I work from a blank slate to make this and Acegikmo for his Environment Gallery.
I'd like to thank the Swamp Team for the railings, and SiniStaR for his Blue Train.
Set in the middle of a forest, right after a rainstorm, the two teams must try to capture each other's flag. The gameplay is standard CTF.
The main design goals behind this map were to create areas that would be interesting to play in, both gameplay-wise and visually, as well as cater to the competitive audience. This goal lead to the design of the figure-8 layout above. There are other considerations taken that I'm keeping to myself.
One thing: Yes, the map is on the large side. But I was working under the idea that fast gameplay =/= small map.
I'd like to thank my computer for not crashing on me as I work from a blank slate to make this and Acegikmo for his Environment Gallery.
I'd like to thank the Swamp Team for the railings, and SiniStaR for his Blue Train.
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