Map Testing Assister - Ideas and Discussion

Terr

Cranky Coder
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Jul 31, 2009
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I believe I mentioned something to that effect, yes :p

I had a school project some years back (3d graphing stuff) and orthagonal mode was really nice in terms of magically turning a 3D graph into a "collapsed and seen from the side' one with a minimum of effort.

I did have thirdperson set before I restarted, dunno if that was a factor.
Maybe swapping between first/third resets it, but IIRC "firstperson" alone won't do it.

I sure hope this doesn't lead to TF2 sprite comics...
 
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Jindo

L3: Member
Aug 6, 2009
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123
Fascinating! I'll probably go with the basic overview but at the same time I'm very interested in attempting to plot points on an isometric view of the map!
 

Terr

Cranky Coder
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Jul 31, 2009
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As long as you've got a good visual/artistic shot of the map (which probably requires manual intervention and placement) the math shouldn't be too hard to put a dot onto the isometric picture showing where someone is.

'Course, it wouldn't show depth. The coordinate might be behind a wall and there's now way to tell from the screenshot.
 

lana

Currently On: ?????
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Sep 28, 2009
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Did you just delete all of those?

As long as you've got a good visual/artistic shot of the map (which probably requires manual intervention and placement) the math shouldn't be too hard to put a dot onto the isometric picture showing where someone is.

'Course, it wouldn't show depth. The coordinate might be behind a wall and there's now way to tell from the screenshot.

Providing both of the overviews seems like a logical idea.
 

Terr

Cranky Coder
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Jul 31, 2009
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I tried to do Hydro, but I can't seem to extend my render distance enough to capture the whole thing at once.
Doesn't do it:
Code:
r_mapextents 99999;
cl_maxrenderable_dist 99999;
r_propsmaxdist 99999;

I was thinking of making a video guide to show people how to make these shots, but I dunno if it's worth it, especially since it seems everyone who might actually use those screenshots was able to figure it out just fine from the instructions. :p You can probably use the "setang" command to precisely control the angle of rendering.

BTW, while firstperson/thirdperson doesn't "undo" the "camortho" command, camortho only affects one mode or the other. So type thirdperson before camortho and then use first/third to toggle it on and off.
 
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Jindo

L3: Member
Aug 6, 2009
121
123
I want this so much, so say i had the demo files of my tested map, would this be able to be used

The ability to attach demos to map test pages will most likely be available, again I'm not too sure about implementing this so that it can be done in-game.