** Executing...
** Command: "c:\program files (x86)\steam\steamapps\vick2121\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\vick2121\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\vick2121\sourcesdk_content\tf\mapsrc\work_cuz_i_love_you_SDK"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\vick2121\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\vick2121\sourcesdk_content\tf\mapsrc\work_cuz_i_love_you_SDK.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\vick2121\sourcesdk_content\tf\mapsrc\work_cuz_i_love_you_SDK.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (3062 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 15 texinfos to 8
Reduced 1 texdatas to 1 (18 bytes to 18)
Writing C:\Program Files (x86)\Steam\steamapps\vick2121\sourcesdk_content\tf\mapsrc\work_cuz_i_love_you_SDK.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\vick2121\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\vick2121\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\vick2121\sourcesdk_content\tf\mapsrc\work_cuz_i_love_you_SDK"
Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\program files (x86)\steam\steamapps\vick2121\sourcesdk_content\tf\mapsrc\work_cuz_i_love_you_SDK.bsp
reading c:\program files (x86)\steam\steamapps\vick2121\sourcesdk_content\tf\mapsrc\work_cuz_i_love_you_SDK.prt
11 portalclusters
15 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 85
Average clusters visible: 7
Building PAS...
Average clusters audible: 11
visdatasize:136 compressed from 176
writing c:\program files (x86)\steam\steamapps\vick2121\sourcesdk_content\tf\mapsrc\work_cuz_i_love_you_SDK.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\vick2121\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\vick2121\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\vick2121\sourcesdk_content\tf\mapsrc\work_cuz_i_love_you_SDK"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\vick2121\sourcesdk_content\tf\mapsrc\work_cuz_i_love_you_SDK.bsp
Setting up ray-trace acceleration structure... Done (0.01 seconds)
69 faces
60993 square feet [8783072.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
69 patches before subdivision
6079 patches after subdivision
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 657213, max 300
transfer lists: 5.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(2683, 1439, 1069)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(269, 77, 43)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(27, 4, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(3, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 8/8192 96/98304 ( 0.1%)
brushsides 48/65536 384/524288 ( 0.1%)
planes 54/65536 1080/1310720 ( 0.1%)
vertexes 113/65536 1356/786432 ( 0.2%)
nodes 39/65536 1248/2097152 ( 0.1%)
texinfos 8/12288 576/884736 ( 0.1%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 69/65536 3864/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 12/65536 672/3670016 ( 0.0%)
leaves 41/65536 1312/2097152 ( 0.1%)
leaffaces 81/65536 162/131072 ( 0.1%)
leafbrushes 24/65536 48/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 352/512000 1408/2048000 ( 0.1%)
edges 196/256000 784/1024000 ( 0.1%)
LDR worldlights 5/8192 440/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 5/32768 50/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 63/65536 126/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 161332/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 136/16777216 ( 0.0%)
entdata [variable] 3198/393216 ( 0.8%)
LDR ambient table 41/65536 164/262144 ( 0.1%)
HDR ambient table 41/65536 164/262144 ( 0.1%)
LDR leaf ambient 153/65536 4284/1835008 ( 0.2%)
HDR leaf ambient 41/65536 1148/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/532 ( 0.2%)
pakfile [variable] 105723/0 ( 0.0%)
physics [variable] 3062/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 166
Writing c:\program files (x86)\steam\steamapps\vick2121\sourcesdk_content\tf\mapsrc\work_cuz_i_love_you_SDK.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\vick2121\sourcesdk_content\tf\mapsrc\work_cuz_i_love_you_SDK.bsp" "c:\program files (x86)\steam\steamapps\vick2121\team fortress 2\tf\maps\work_cuz_i_love_you_SDK.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\vick2121\team fortress 2\tf" -dev -console +map "work_cuz_i_love_you_SDK"