Graphics card crashing!

Discussion in 'Mapping Questions & Discussion' started by face-melter, Oct 3, 2009.

  1. face-melter

    face-melter L1: Registered

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    first off my first post on here :D
    and my question, so like every time i build a map whenever i plat it through TF2 i can generally play for about 1 minute and as soon as i look at an entity or reload a shotgun(shotgun shells in the air) it crashes and recovers.
    i have a idea that it's something i am doing wrong with adding entity's,i have gone through compile log, and have no errors.
    and my graphics work with any other user created maps.
    thanx for the help, and sorry if my english sux...not my first language :)
     
  2. Nutomic

    Nutomic L11: Posh Member

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    Better post your compilelog, maybe other people can find something in it. And look into the console, if there are any error messages.
     
  3. face-melter

    face-melter L1: Registered

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    k here is the compile process and something else i noticed is the dev console says something along the lines of "color not found" when i crash.



     
  4. J4CK8

    J4CK8 L11: Posh Member

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    I'm sure I remember many threads like this where the game would crash while reloading or firing etc. The cure seemed to be something to do with cubemaps...any in the map? What's the crash? Any console messages when you load the map? Any hammer problems (alt+p)? etc etc.
     
  5. face-melter

    face-melter L1: Registered

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    these are all the errors dev console gives me, and no cubemaps.
    also i don't really understand y it can't find "flamethrower" seeing as when i load there is nothing to do with the flame thrower.




    --- Missing Vgui material vgui/../vgui/icon_con_low.vmt
    material "vgui/../vgui/icon_con_medium" not found.

    Node Graph out of Date. Rebuilding...
    material "vgui/../vgui/icon_con_high" not found.
    --- Missing Vgui material vgui/..\vgui\icon_con_high


    ShaderAPIDX8::CreateD3DTexture: Invalid color format!

    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ConVarRef cl_forwardspeed doesn't point to an existing ConVar



    material "effects/pyroflame1/flamethrowerfire" not found.
     
  6. face-melter

    face-melter L1: Registered

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    oh and this is what i am getting after reloading a shotgun on scout, this is were it breaks also.
    and running through it agian i just noticed that my CP(which i crash when i look at it) has a ring of rainbow colors arround it, by that point i have to turn off TF2 or my comp restarts, which is no bueno
     
  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Are you using any custom materials in the map?

    However, if it actually is your graphics card freaking out (you mention screwy colors in-game) then it's not really the map's fault and your hardware is just too old or failing.
     
  8. face-melter

    face-melter L1: Registered

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    yeah seeing as i am running with intergrated graphics right now i thought that to be the case,but! i can run anyone elses maps, and regular maps at 70+ FPS with no problems at all. and no i have no custom skins
    if it is the hardware i'll just have to wait a few weeks till my new GPU comes