- Nov 25, 2008
- 782
- 845
Okay, so I have tried a couple things and still no success...
Basically here is the objective:
1) Payload reaches the end of the last point - works
2) Explosions go off and looks sweet - works
3) During explosion random blocks fall from the pyramid - not working
So here is what I did, "thinking" it would work, but it does not. Maybe someone can fill me in here I went wrong.
1) I made 16 blocks and made them func_brush(individually not in a group)
2) I named each func_brush, Brush1 through 16
3) I made 16 phys_constraint
4) I named each constraint falling_debris_1 through 16
5) I parented each brush to their corresponding constraint
6) I added a phys_constraintsystem and named it fallingsystem
7) I added the name of the phys_constraintsystem to each constraint system manager value
8) I added 16 outputs to my logic_relay telling each Falling_debris_1 through 16 to break once triggered. With delays matching the explosion times. It's in the same trigger as the explosion and the explosion works.
9) When the cart hits the final track_path and the explosion occurs, none of the pieces fall to the ground.
There is my problem, now I'm hoping someone will have a solution to it as I don't.
Thanks in advance to anyone who might know how to fix this. =)
Basically here is the objective:
1) Payload reaches the end of the last point - works
2) Explosions go off and looks sweet - works
3) During explosion random blocks fall from the pyramid - not working
So here is what I did, "thinking" it would work, but it does not. Maybe someone can fill me in here I went wrong.
1) I made 16 blocks and made them func_brush(individually not in a group)
2) I named each func_brush, Brush1 through 16
3) I made 16 phys_constraint
4) I named each constraint falling_debris_1 through 16
5) I parented each brush to their corresponding constraint
6) I added a phys_constraintsystem and named it fallingsystem
7) I added the name of the phys_constraintsystem to each constraint system manager value
8) I added 16 outputs to my logic_relay telling each Falling_debris_1 through 16 to break once triggered. With delays matching the explosion times. It's in the same trigger as the explosion and the explosion works.
9) When the cart hits the final track_path and the explosion occurs, none of the pieces fall to the ground.
There is my problem, now I'm hoping someone will have a solution to it as I don't.
Thanks in advance to anyone who might know how to fix this. =)