hey there!
been a while since i've been around here. recently got back into tf2 and thought of a idea.. a tf2 tower defence! now here's how i see it. it would be a normal TD map (pre defined paths) maybe a dustbowl theme with the towers being the classes. towers
scout - fast RoF weak Dmg close range
solider - big splash Medium dmg slow medium range
pyro - super close range low dmg but high RoF
demo - ??? thinking traps or a splash of some sort.
heavy - constant fire medium dmg medium to small range
engi - ??? Range boosting tower?
medic - Dmg boosting tower?
sniper - no duh
spy - close range small-medium damage. % to instant kill
The enemy's might just be randoms or the classes running along. Also if i learn enough maybe certain Towers (classes) are stronger against certain enemies. IE Enemy Heavies have a higher chance of getting back stabbed (spy's % to instant kill). Just a idea.
Another idea i had was to have a "ubercharge" meter somewhere.. and make it charge with every kill. then you can activate it for stronger towers or something. possible currency? no idea.
anyway, i actually came here to see if you had any ideas and to get my idea out there as my brother doesn't have all the ideas in the world
also the steam forums are full of crap so didn't want to post it there 
If anyone wants to do any animations/enemy's/graphics for it would be grateful
otherwise ill stick to using the class icons
.
I haven't started the game yet but will soonish as i have 2 weeks holidays now
Thanks!! can't wait to hear your ideas.
PS steam forums would probably steal idea as well =\ lol
been a while since i've been around here. recently got back into tf2 and thought of a idea.. a tf2 tower defence! now here's how i see it. it would be a normal TD map (pre defined paths) maybe a dustbowl theme with the towers being the classes. towers
scout - fast RoF weak Dmg close range
solider - big splash Medium dmg slow medium range
pyro - super close range low dmg but high RoF
demo - ??? thinking traps or a splash of some sort.
heavy - constant fire medium dmg medium to small range
engi - ??? Range boosting tower?
medic - Dmg boosting tower?
sniper - no duh
spy - close range small-medium damage. % to instant kill
The enemy's might just be randoms or the classes running along. Also if i learn enough maybe certain Towers (classes) are stronger against certain enemies. IE Enemy Heavies have a higher chance of getting back stabbed (spy's % to instant kill). Just a idea.
Another idea i had was to have a "ubercharge" meter somewhere.. and make it charge with every kill. then you can activate it for stronger towers or something. possible currency? no idea.
anyway, i actually came here to see if you had any ideas and to get my idea out there as my brother doesn't have all the ideas in the world
If anyone wants to do any animations/enemy's/graphics for it would be grateful
I haven't started the game yet but will soonish as i have 2 weeks holidays now
Thanks!! can't wait to hear your ideas.
PS steam forums would probably steal idea as well =\ lol